Rage Mode

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Rage Mode is a Power in Galactic Glitch that temporarily increases damage output after taking damage.

Effect[edit]

When you take damage, you enter a rage state that boosts your weapon damage for a short duration. Getting hit makes you hit harder.

Upgrade Levels[edit]

Level Effect
Level 1 Gain a temporary damage boost after taking damage.
Level 2 Gain a larger damage boost after taking damage.
Level 3 Gain a massive damage boost after taking damage.

Strategy[edit]

Rage Mode turns mistakes into opportunities:

  • Aggressive recovery - Got hit? Use the damage boost to fight back harder
  • Intentional damage - Sometimes taking a small hit for a big damage boost is worth it
  • Boss fights - Inevitable damage becomes a damage buff
  • Clutch moments - When low health and getting hit, your damage spikes

Synergies[edit]

Rage Mode pairs with builds that can survive hits:

  • Hardened Hull - Take collision damage to trigger rage with minimal health loss
  • Radiant Fury - Low health = more damage; Rage Mode adds even more
  • Last Hope - Safety net allows riskier rage-building plays
  • Revenge - Kill the enemy that hit you for shards while raged

Prototype Synergies[edit]

  • Brute - Counter-damage prototype benefits from taking hits
  • Juggernaut - Explosion resistance means you can take hits safely
  • Spike - Ram into enemies, take collision damage, rage activates

Notes[edit]

  • Rage duration is fixed; taking more damage refreshes the timer
  • Damage boost is multiplicative with other damage sources
  • Works well with tanky builds that can afford to take hits
  • At Level 3, the damage boost is extremely significant

Tips[edit]

  • Don't intentionally tank big hits - Rage isn't worth dying
  • Use with Resistance UPs - More health = more hits you can take
  • Rage + other damage powers - Multiplicative boosts stack fast

See Also[edit]