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== Early Game Powers == {| class="wikitable sortable" style="width:100%;" |- ! style="width:50px;" | !! Power !! Rarity !! UP Type !! Price !! Activation !! Effect |- | [[File:POWER_RadiantFury.png|32px]] || '''Radiant Fury''' || Uncommon || Resistance || 700 || Passive || Increased damage while below 50% health |- | [[File:POWER_LittleBuddy.png|32px]] || '''Target Acquired''' || Uncommon || Gravity || 700 || Room Enter || Spawn beam-firing helper when entering a sector |- | [[File:POWER_Hurricane.png|32px]] || '''Hurricane''' || Legendary || Evasion || 1300 || On Dodge || Shockwave around player doing 15 damage |- | [[File:POWER_ImmediateDamage.png|32px]] || '''Shrapnel Burst''' || Uncommon || Destruction || 700 || EO Destroyed || Breaking an EO generates an AOE cone burst |- | [[File:POWER_ReprogramMissile.png|32px]] || '''System Override''' || Rare || Gravity || 1000 || After Throw || Throwing an enemy turns it into weak drone |- | [[File:POWER_GravShocker.png|32px]] || '''Alley Oop''' || Basic || Gravity || 300 || On Grav Gun Grab || Catching bounced objects keeps bounce bonus |- | [[File:POWER_MissileSpray.png|32px]] || '''MissileMorph''' || Uncommon || Gravity || 700 || After Throw || Thrown objects split into missiles |- | [[File:POWER_CloakingDevice.png|32px]] || '''Cloaking Device''' || Rare || Evasion || 1000 || Room Enter || Invisible for 5 seconds or until attacking |- | [[File:POWER_InstableCohesion.png|32px]] || '''Leaky Cohesion''' || Uncommon || Resistance || 600 || On Take Damage || Generates damaging trail when hit |- | [[File:POWER_GravShocker.png|32px]] || '''Grav Shocker''' || Uncommon || Gravity || 700 || After Grav Gun Use || Thrown objects shock enemies they collide with |- | [[File:POWER_StaticField.png|32px]] || '''System Shock''' || Uncommon || Gravity || 700 || On Take Damage || Taking damage stuns all enemies in sector |- | [[File:POWER_Shield.png|32px]] || '''Crate Guardian''' || Basic || Resistance || 400 || Passive || Get shield when near crates |- | [[File:POWER_CheaperShop.png|32px]] || '''Bargaining Skills''' || Basic || Gravity || 400 || Passive || Shop prices reduced by 22% |- | [[File:POWER_CostlyRound.png|32px]] || '''Perfect Payout''' || Legendary || Evasion || 700 || Clean Room || Credits for no-damage clears, doubles each room |- | [[File:POWER_LastHope.png|32px]] || '''Last Hope''' || Rare || Resistance || 1100 || Passive || Recover HP when almost dead |- | [[File:POWER_ImmediateDamage.png|32px]] || '''Uno Reverse Card''' || Rare || Resistance || 1000 || On Take Damage || AOE explosion when hit |- | [[File:POWER_LongDodge.png|32px]] || '''Instant Transmission''' || Uncommon || Gravity || 700 || On Dodge || Dodging takes less time |- | [[File:POWER_VoidProspector.png|32px]] || '''Void Prospector''' || Uncommon || Gravity || 800 || On Jump || Gain 10-20 shards in unvisited sectors |- | [[File:POWER_RammingSpeed.png|32px]] || '''Ramming Speed''' || Rare || Evasion || 1000 || On Boost || Smash enemies in your path |- | [[File:POWER_DodgeSmash.png|32px]] || '''Vortex Dodge''' || Uncommon || Evasion || 700 || On Dodge || Create pulling AOE that damages |- | [[File:POWER_Shield.png|32px]] || '''Crate & Fake''' || Basic || Evasion || 300 || On Dodge || Chance to spawn crate when dodging |- | [[File:POWER_LastHope.png|32px]] || '''Clear Recovery''' || Uncommon || Resistance || 700 || On Take Damage || Recover % of lost health upon clearing room |- | [[File:POWER_ImmediateDamage.png|32px]] || '''Necessary Sacrifice''' || Rare || Destruction || 1000 || Crate Destroyed || Destroyed crates cause small explosion |- | [[File:POWER_Boost.png|32px]] || '''Sonic Boom''' || Legendary || Evasion || 1300 || On Boost || Big shockwave AOEs behind player |- | [[File:POWER_PushyPersuasion.png|32px]] || '''Pushy Persuasion''' || Uncommon || Gravity || 700 || Rip Off || Fling enemies away at dangerous speeds |- | [[File:POWER_PitchAndPatch.png|32px]] || '''Pitch and Patch''' || Uncommon || Gravity || 700 || After Throw || Chance of heal or 10 credits |- | [[File:POWER_LastHope.png|32px]] || '''Cohesion Boost''' || Uncommon || Gravity || 700 || On Pickup || Heal pickups give more health |- | [[File:POWER_ImmediateDamage.png|32px]] || '''Revenge''' || Uncommon || Resistance || 700 || Enemy Killed || Extra shards for killing enemies that damaged you |- | [[File:POWER_FatalFrwl.png|32px]] || '''Fatal Farewell''' || Uncommon || Gravity || 700 || Rip Off || Leave explosive present when ripping parts |- | [[File:POWER_LastHope.png|32px]] || '''Cohesion Collector''' || Legendary || Gravity || 1200 || Passive || Gain max health, more on each level |}
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