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{{DISPLAYTITLE:Backstabber}} {| class="infobox" style="width:300px;" |- ! colspan="2" style="background:#00d4ff; color:#000; font-size:120%;" | Backstabber |- | colspan="2" style="text-align:center; padding:10px;" | [[File:Backstabber.png|100px]] |- ! colspan="2" style="background:#00a8cc; color:#000;" | Power Information |- ! Type | Passive (Damage) |- ! Max Level | 3 |- ! Rarity | Uncommon |- ! colspan="2" style="background:#00a8cc; color:#000;" | Effects by Level |- ! Level 1 | +50% backstab damage |- ! Level 2 | <span style="color:#ffff00;">+75% backstab damage</span> |- ! Level 3 | <span style="color:#ff00ff;">+100% backstab damage</span> |- ! colspan="2" style="background:#00a8cc; color:#000;" | Unlock |- ! Condition | Default (Unlocked from start) |} '''Backstabber''' is a positional damage [[Powers|Power]] in '''[[Main Page|Galactic Glitch]]'''. It rewards players who maneuver behind enemies before attacking. == Overview == Backstabbing is a core mechanic in Galactic Glitch - attacks that hit enemies from behind deal bonus damage. The Backstabber power amplifies this bonus significantly, making positioning even more important. At Level 3, backstab attacks deal double their normal backstab damage. == Mechanics == === What Counts as Backstab === * Attacks hitting the rear 90Β° arc of an enemy * Works with all weapons and most damage sources * [[Grav Gun]] throws count if they hit from behind * Some [[Powers]] have backstab-specific interactions === Damage Calculation === Base backstab multiplier: 1.5x (50% bonus) With Backstabber: * Level 1: 1.5x + 50% = 2.0x total * Level 2: 1.5x + 75% = 2.25x total * Level 3: 1.5x + 100% = 2.5x total == Strategy == === Positioning Tips === * '''Circle strafe''' - Move around enemies rather than backing away * '''Use the boost''' - Quick boosts can get you behind enemies * '''Attack during charges''' - Enemies that charge past you expose their backs * '''Grav Gun pulls''' - Grabbing enemies rotates them, exposing their back === Best Situations === * Large, slow enemies (easy to circle) * Enemies that use charge attacks * Multi-enemy rooms (enemies face different directions) * Boss add phases == Synergies == {| class="wikitable" |- ! Power !! Synergy Type !! Notes |- | [[Sidestabber]] || '''Excellent''' || Extends backstab zone to sides |- | [[Camouflage]] || Great || Undetected = enemies don't face you |- | [[Cloaking Device]] || Great || Same as Camouflage |- | [[Hurricane]] || Good || Dodge behind enemies, trigger Hurricane |- | [[Charged Shot]] || Good || Dodge to reposition, charged backstab |} === Prototype Synergy === * '''[[Prototypes#Ravager|Ravager]]''' - Has built-in backstab bonuses, stacks with this power * '''[[Prototypes#Shadow|Shadow]]''' - Cloaking makes backstab positioning easier == Tips == * '''Don't tunnel vision''' - Getting behind one enemy might expose your back to others * '''Prioritize positioning over DPS''' - A backstab is worth the setup time * '''Works on bosses''' - Most bosses have a "back" even if it's not obvious * '''Combine with stealth''' - Unaware enemies are easy backstab targets == Trivia == * Backstabber is considered essential for the [[Prototypes#Ravager|Ravager]] prototype * The power icon shows a dagger striking from behind * High-level play often involves "backstab chains" - circling through groups == See Also == * [[Powers]] - All powers * [[Sidestabber]] - Synergistic power * [[Prototypes#Ravager|Ravager]] - Backstab-focused prototype * [[Camouflage]] - Stealth for easy positioning {{Navbox Galactic Glitch}} [[Category:Powers]] [[Category:Damage Powers]]
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