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{{DISPLAYTITLE:Boss Orb Level}} <div class="page-intro"> '''Boss Orb Level''' (abbreviated '''BO''') is the post-game progression system in ''[[Galactic Glitch]]''. By collecting and depositing [[Boss Orbs]] at [[The Hub]], players increase the difficulty and unlock new content. </div> __TOC__ <div class="bo-nav-grid" style="display: flex; flex-wrap: wrap; gap: 12px; margin: 20px 0;"> <div style="flex: 1; min-width: 150px; background: linear-gradient(135deg, rgba(255, 215, 0, 0.25), rgba(80, 60, 0, 0.4)); border: 2px solid #ffd700; border-radius: 20px; padding: 12px; text-align: center;"> [[File:Boss_Orb.png|40px|link=#Boss_Orbs]] <div style="color: #ffd700; font-weight: bold; font-size: 0.9em; margin-top: 6px;">[[#Boss Orbs|BOSS ORBS]]</div> </div> <div style="flex: 1; min-width: 150px; background: linear-gradient(135deg, rgba(139, 0, 0, 0.25), rgba(50, 20, 20, 0.4)); border: 2px solid #8b0000; border-radius: 20px; padding: 12px; text-align: center;"> [[File:POWER RageMode.png|40px|link=#Boss_Orb_Levels]] <div style="color: #ff6b6b; font-weight: bold; font-size: 0.9em; margin-top: 6px;">[[#Boss Orb Levels|BO LEVELS]]</div> </div> <div style="flex: 1; min-width: 150px; background: linear-gradient(135deg, rgba(0, 200, 0, 0.2), rgba(20, 60, 20, 0.4)); border: 2px solid #00cc00; border-radius: 20px; padding: 12px; text-align: center;"> [[File:POWER StatsPowerDestruction.png|40px|link=#Golden_UPs]] <div style="color: #00ff00; font-weight: bold; font-size: 0.9em; margin-top: 6px;">[[#Golden UPs|GOLDEN UPS]]</div> </div> <div style="flex: 1; min-width: 150px; background: linear-gradient(135deg, rgba(138, 43, 226, 0.25), rgba(50, 20, 80, 0.4)); border: 2px solid #8a2be2; border-radius: 20px; padding: 12px; text-align: center;"> [[File:POWER GlitchedPresence.png|40px|link=#Glitched_Enemies]] <div style="color: #bb86fc; font-weight: bold; font-size: 0.9em; margin-top: 6px;">[[#Glitched Enemies|GLITCHED]]</div> </div> <div style="flex: 1; min-width: 150px; background: linear-gradient(135deg, rgba(0, 150, 200, 0.25), rgba(20, 50, 70, 0.4)); border: 2px solid #0096c8; border-radius: 20px; padding: 12px; text-align: center;"> [[File:Siren Chat.png|40px|link=#Story_Progression]] <div style="color: #48cae4; font-weight: bold; font-size: 0.9em; margin-top: 6px;">[[#Story Progression|STORY]]</div> </div> </div> == Overview == <div style="background: linear-gradient(135deg, rgba(255, 215, 0, 0.1), rgba(40, 30, 0, 0.2)); border-left: 4px solid #ffd700; padding: 15px; margin: 15px 0; border-radius: 0 8px 8px 0;"> {| class="wikitable" style="width:100%;" |- ! style="background: #b8860b; color: white;" | Feature ! style="background: #b8860b; color: white;" | Description |- | [[File:POWER RageMode.png|24px]] '''Increased Difficulty''' | Stronger enemies, tougher bosses at each level |- | [[File:POWER StatsPowerDestruction.png|24px]] '''[[Golden UPs]]''' | Powerful unique upgrades exclusive to BO progression |- | [[File:Boss_Orb.png|24px]] '''New Content''' | Additional bosses and story progression unlocked |- | [[File:POWER HardenedHull.png|24px]] '''Continued Progression''' | Keep all [[UPs]] and unlocks between levels |} </div> == Boss Orbs == <div style="background: linear-gradient(135deg, rgba(255, 215, 0, 0.1), rgba(40, 30, 0, 0.2)); border-left: 4px solid #ffd700; padding: 15px; margin: 15px 0; border-radius: 0 8px 8px 0;"> '''Boss Orbs''' are items dropped by defeating Big Bosses: <div style="background: rgba(0,0,0,0.3); border: 1px solid #ffd700; padding: 15px; margin: 15px 0; border-radius: 8px; font-style: italic; color: #ffd700;"> "Ripped from the fabric of spacetime. Use it in the Hub to unlock higher levels of the simulation." </div> {| class="wikitable" style="width:100%;" |- ! style="background: #555; color: white;" | Step ! style="background: #555; color: white;" | Action ! style="background: #555; color: white;" | Result |- | '''1''' | Defeat a '''Big Boss''' | Obtain a Boss Orb drop |- | '''2''' | Return to '''[[The Hub]]''' | Access the deposit station |- | '''3''' | '''Infuse the Boss Orb''' | Simulation becomes unstable |- | '''4''' | '''Enter new run''' | Experience higher difficulty! |} </div> == Boss Orb Levels == <div style="background: linear-gradient(135deg, rgba(139, 0, 0, 0.15), rgba(40, 20, 20, 0.2)); border-left: 4px solid #8b0000; padding: 15px; margin: 15px 0; border-radius: 0 8px 8px 0;"> {| class="wikitable" style="width:100%;" |- ! style="background: #8b0000; color: white;" | Level ! style="background: #8b0000; color: white;" | Enemy Scaling ! style="background: #8b0000; color: white;" | New Content ! style="background: #8b0000; color: white;" | Golden UP Slots |- | style="color: #ffd700; font-weight: bold;" | '''BO-1''' | style="color: #ff6b6b;" | +25% HP/Damage | [[Aegis]] boss unlocked | 1 |- | style="color: #ffd700; font-weight: bold;" | '''BO-2''' | style="color: #ff6b6b;" | +50% HP/Damage | Glitched Behemoth | 2 |- | style="color: #ffd700; font-weight: bold;" | '''BO-3''' | style="color: #ff6b6b;" | +75% HP/Damage | Story: Siren's betrayal | 3 |- | style="color: #ffd700; font-weight: bold;" | '''BO-4''' | style="color: #ff6b6b;" | +100% HP/Damage | Siren captured | 4 |- | style="color: #ffd700; font-weight: bold;" | '''BO-5''' | style="color: #ff6b6b;" | +125% HP/Damage | Final story content | 5 |- | style="color: #ff8c00; font-weight: bold;" | '''BO-6+''' | style="color: #ff6b6b;" | +25% per level | Additional modifiers | 5 (max) |} </div> == Golden UPs == <div style="background: linear-gradient(135deg, rgba(0, 180, 0, 0.15), rgba(20, 50, 20, 0.2)); border-left: 4px solid #00b800; padding: 15px; margin: 15px 0; border-radius: 0 8px 8px 0;"> '''[[Golden UPs]]''' are special upgrades exclusive to Boss Orb progression: <div style="display: flex; flex-wrap: wrap; gap: 10px; margin: 15px 0;"> <div style="flex: 1; min-width: 200px; background: rgba(0,0,0,0.3); border: 1px solid #00cc00; padding: 10px; border-radius: 6px;"> β¦ Provide unique effects beyond stat bonuses </div> <div style="flex: 1; min-width: 200px; background: rgba(0,0,0,0.3); border: 1px solid #00cc00; padding: 10px; border-radius: 6px;"> β¦ Up to 5 Golden UP slots (one per BO level) </div> <div style="flex: 1; min-width: 200px; background: rgba(0,0,0,0.3); border: 1px solid #00cc00; padding: 10px; border-radius: 6px;"> β¦ Can dramatically change playstyle </div> </div> === Example Golden UPs === {| class="wikitable" style="width:100%;" |- ! style="background: #228b22; color: white;" | Golden UP ! style="background: #228b22; color: white;" | Effect |- | [[File:POWER Fireball.png|24px]] '''Golden Fireball''' | Fireballs chain to nearby enemies |- | [[File:POWER Shield.png|24px]] '''Golden Shield''' | Shields reflect projectiles back |- | [[File:POWER LongDodge.png|24px]] '''Golden Dodge''' | Dodging creates damaging afterimages |- | [[File:POWER PowerfulGravgun.png|24px]] '''Golden Gravity''' | Grabbed objects orbit indefinitely |} </div> == Glitched Enemies == <div style="background: linear-gradient(135deg, rgba(138, 43, 226, 0.15), rgba(40, 20, 60, 0.2)); border-left: 4px solid #8a2be2; padding: 15px; margin: 15px 0; border-radius: 0 8px 8px 0;"> At higher Boss Orb Levels, '''Glitched''' variants of enemies appear: {| class="wikitable" style="width:100%;" |- ! style="background: #6a0dad; color: white;" | Feature ! style="background: #6a0dad; color: white;" | Description |- | [[File:POWER InstableCohesion.png|24px]] '''Dual Health Bars''' | Must deplete both bars to kill |- | [[File:POWER RageMode.png|24px]] '''Enhanced Abilities''' | Stronger attacks, new patterns |- | [[File:POWER GlitchedPresence.png|24px]] '''Visual Distortion''' | Glitchy appearance effects |- | [[File:POWER VoidProspector.png|24px]] '''Better Drops''' | Higher chance of rare rewards |} === Glitched Bosses === {| class="wikitable" style="width:100%;" |- ! style="background: #4b0082; color: white;" | BO Level ! style="background: #4b0082; color: white;" | Glitched Boss ! style="background: #4b0082; color: white;" | Changes |- | style="color: #ffd700;" | '''BO-2''' | Glitched [[Behemoth]] | Dual health, faster attacks |- | style="color: #ffd700;" | '''BO-3''' | Glitched [[Sphere]] | Energy attacks split |- | style="color: #ffd700;" | '''BO-4''' | Glitched [[Cerberus]] | Heads regenerate |- | style="color: #ffd700;" | '''BO-5''' | Glitched [[Aegis]] | Shield phases overlap |} </div> == Story Progression == <div style="background: linear-gradient(135deg, rgba(0, 150, 200, 0.15), rgba(20, 40, 60, 0.2)); border-left: 4px solid #0096c8; padding: 15px; margin: 15px 0; border-radius: 0 8px 8px 0;"> Boss Orb Levels are tied to the main story: <div style="display: grid; gap: 15px; margin: 15px 0;"> <div style="background: rgba(0, 100, 150, 0.2); border: 2px solid #0077b6; border-radius: 10px; padding: 15px;"> <div style="color: #48cae4; font-weight: bold; font-size: 1.1em;">π BO-1 to BO-2: Building Trust</div> <div style="margin-top: 8px;">[[Siren]] guides the player, encouraging them to collect more orbs to "escape the simulation."</div> </div> <div style="background: rgba(139, 0, 0, 0.2); border: 2px solid #8b0000; border-radius: 10px; padding: 15px;"> <div style="color: #ff6b6b; font-weight: bold; font-size: 1.1em;">β οΈ BO-3: The Betrayal</div> <div style="margin-top: 8px;">Siren reveals her true intentions - she used the player to gain access to the simulation's data layer. [[Serenity]] emerges as an ally.</div> </div> <div style="background: rgba(255, 165, 0, 0.2); border: 2px solid #ff8c00; border-radius: 10px; padding: 15px;"> <div style="color: #ffc107; font-weight: bold; font-size: 1.1em;">βοΈ BO-4: Capturing Siren</div> <div style="margin-top: 8px;">The player defeats Siren and captures her consciousness in a Boss Orb. She is forced to cooperate.</div> </div> <div style="background: rgba(138, 43, 226, 0.2); border: 2px solid #8a2be2; border-radius: 10px; padding: 15px;"> <div style="color: #bb86fc; font-weight: bold; font-size: 1.1em;">π BO-5: The Final Orb</div> <div style="margin-top: 8px;">Serenity's true plan is revealed - a "complete reset" and "peaceful new beginning."</div> </div> </div> </div> == Difficulty Changes == <div style="background: linear-gradient(135deg, rgba(100, 100, 100, 0.15), rgba(30, 30, 30, 0.2)); border-left: 4px solid #666; padding: 15px; margin: 15px 0; border-radius: 0 8px 8px 0;"> <div style="display: flex; flex-wrap: wrap; gap: 20px;"> <div style="flex: 1; min-width: 280px;"> <div style="color: #ff6b6b; font-weight: bold; font-size: 1.1em; margin-bottom: 10px;">β¬οΈ ENEMY SCALING</div> * '''Health''' - More HP per Boss Orb Level * '''Damage''' - Attacks hit harder * '''Aggression''' - Attack more frequently * '''Spawn rates''' - More enemies per wave </div> <div style="flex: 1; min-width: 280px;"> <div style="color: #ffc107; font-weight: bold; font-size: 1.1em; margin-bottom: 10px;">πΉ BOSS CHANGES</div> * '''New phases''' - Additional attack patterns * '''Reduced windows''' - Less safe time * '''Minion spawns''' - More summoned help * '''Enrage timers''' - Danger over time </div> </div> </div> == Progression Retention == <div style="display: flex; flex-wrap: wrap; gap: 20px; margin: 20px 0;"> <div style="flex: 1; min-width: 280px; background: rgba(0, 168, 168, 0.1); border: 2px solid #00a8a8; border-radius: 12px; padding: 15px;"> <div style="color: #00cccc; font-weight: bold; font-size: 1.1em; margin-bottom: 10px;">β YOU KEEP</div> * All [[UPs]] collected * [[Prototypes|Prototype]] unlocks * [[Weapons|Weapon]] blueprints * Achievement progress * Cosmetics and skins </div> <div style="flex: 1; min-width: 280px; background: rgba(200, 50, 50, 0.1); border: 2px solid #c83232; border-radius: 12px; padding: 15px;"> <div style="color: #ff6b6b; font-weight: bold; font-size: 1.1em; margin-bottom: 10px;">β YOU LOSE</div> * Current run [[Powers]] * Shards (currency) * Boss Orbs (recollect after depositing) </div> </div> == Strategy == <div style="background: linear-gradient(135deg, rgba(0, 128, 128, 0.15), rgba(20, 40, 40, 0.2)); border-left: 4px solid #008080; padding: 15px; margin: 15px 0; border-radius: 0 8px 8px 0;"> <div style="display: flex; flex-wrap: wrap; gap: 20px;"> <div style="flex: 1; min-width: 280px;"> <div style="color: #00cccc; font-weight: bold; font-size: 1.1em; margin-bottom: 10px;">π― PREPARING FOR HIGHER BO</div> * Max out UPs before advancing * Learn boss patterns (they get harder, not different) * Unlock all Prototypes for options * Experiment with builds </div> <div style="flex: 1; min-width: 280px;"> <div style="color: #ffc107; font-weight: bold; font-size: 1.1em; margin-bottom: 10px;">πͺ SURVIVING HIGH BO LEVELS</div> * Resistance matters more (enemies hit hard!) * Build around your Golden UP * Don't rush - clear rooms safely * [[Grav Gun]] throws scale well </div> </div> </div> == See Also == <div style="background: rgba(50, 50, 50, 0.3); border-radius: 8px; padding: 15px; margin: 15px 0;"> * [[Golden UPs]] - Boss Orb exclusive upgrades * [[UPs]] - Standard progression * [[Siren]] - Main antagonist * [[Serenity]] - Allied character * [[Bosses]] - Including Glitched variants </div> [[Category:Gameplay]] [[Category:Progression]]
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