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{{DISPLAYTITLE:Builds}} <div style="background: rgba(255, 165, 0, 0.2); border: 3px dashed #ff8c00; border-radius: 12px; padding: 20px; margin: 20px 0; text-align: center;"> <div style="font-size: 1.5em; font-weight: bold; color: #ffc107;">β οΈ WORK IN PROGRESS β οΈ</div> <div style="color: #aaa; margin-top: 10px;">This page contains '''placeholder builds''' and is currently under development. Build recommendations may change as the wiki is updated with accurate game data.</div> </div> '''Builds''' in ''[[Galactic Glitch]]'' - recommended power combinations and [[UPs|Upgrade Protocols]] for different playstyles. __TOC__ == Throw Build == <div style="background: linear-gradient(135deg, rgba(138, 43, 226, 0.2), rgba(40, 20, 60, 0.3)); border: 2px solid #8a2be2; border-radius: 15px; padding: 20px; margin: 20px 0;"> <div style="display: flex; align-items: center; gap: 15px; margin-bottom: 15px;"> [[File:POWER PowerfulGravgun.png|64px]] <div> <div style="color: #bb86fc; font-weight: bold; font-size: 1.3em;">THROW BUILD</div> <div style="color: #aaa;">Master the [[Grav Gun]] for devastating damage</div> </div> </div> === Core Powers === * [[File:POWER Fireball.png|24px]] '''Fireball''' - Explosions on throw * [[File:POWER PowerfulGravgun.png|24px]] '''Powerful Grav Gun''' - Grab bigger objects * [[File:POWER CrunchyTargets.png|24px]] '''Crunchy Targets''' - Vulnerability after throw === Supporting Powers === * [[File:POWER GravShocker.png|24px]] Grav Shocker * [[File:POWER MissileMorph.png|24px]] Missile Morph * [[File:POWER AlleyOop.png|24px]] Alley Oop === UP Priority === # [[File:UP_Gravity.png|20px]] '''Gravity''' - +15% throw damage per level # [[File:UP_Destruction.png|20px]] Destruction - Power damage (Fireball) # [[File:UP_Resistance.png|20px]] Resistance - Survivability === Best Prototypes === * [[File:Prototype Glitch.png|48px]] [[Glitch (Prototype)|Glitch]] * [[File:Prototype Spike.png|48px]] [[Spike (Prototype)|Spike]] </div> == Dodge Build == <div style="background: linear-gradient(135deg, rgba(0, 100, 200, 0.2), rgba(20, 40, 80, 0.3)); border: 2px solid #0077b6; border-radius: 15px; padding: 20px; margin: 20px 0;"> <div style="display: flex; align-items: center; gap: 15px; margin-bottom: 15px;"> [[File:POWER Hurricane.png|64px]] <div> <div style="color: #48cae4; font-weight: bold; font-size: 1.3em;">DODGE BUILD</div> <div style="color: #aaa;">I-frame abuse with powerful on-dodge effects</div> </div> </div> === Core Powers === * [[File:POWER Hurricane.png|24px]] '''Hurricane''' - Shockwave on dodge * [[File:POWER EvasiveFire.png|24px]] '''Evasive Fire''' - Missiles on dodge * [[File:POWER ChargedShot.png|24px]] '''Charged Shot''' - Buffed shot after dodge === Supporting Powers === * [[File:POWER LongDodge.png|24px]] Long Dodge * [[File:POWER QuickEvasion.png|24px]] Quick Evasion * [[File:POWER PoisonDodge.png|24px]] Poison Dodge === UP Priority === # [[File:UP_Evasion.png|20px]] '''Evasion''' - +15% dodge range, speed # [[File:UP_Destruction.png|20px]] Destruction - Hurricane/power damage # [[File:UP_Resistance.png|20px]] Resistance - Survivability === Best Prototypes === * [[File:Prototype Ravager.png|48px]] [[Ravager (Prototype)|Ravager]] * [[File:Prototype Shadow.png|48px]] [[Shadow (Prototype)|Shadow]] </div> == Tank Build == <div style="background: linear-gradient(135deg, rgba(0, 128, 0, 0.2), rgba(20, 50, 30, 0.3)); border: 2px solid #228b22; border-radius: 15px; padding: 20px; margin: 20px 0;"> <div style="display: flex; align-items: center; gap: 15px; margin-bottom: 15px;"> [[File:POWER RadiantFury.png|64px]] <div> <div style="color: #90ee90; font-weight: bold; font-size: 1.3em;">TANK BUILD</div> <div style="color: #aaa;">Get hit, get stronger, survive everything</div> </div> </div> === Core Powers === * [[File:POWER RadiantFury.png|24px]] '''Radiant Fury''' - Damage boost at low HP * [[File:POWER LastHope.png|24px]] '''Last Hope''' - Survive fatal damage * [[File:POWER RagingBull.png|24px]] '''Raging Bull''' - Damage boost when hit === Supporting Powers === * [[File:POWER GravShield.png|24px]] Grav Shield * [[File:POWER InstableCohesion.png|24px]] Instable Cohesion * [[File:POWER BerserkFrenzy.png|24px]] Berserk Frenzy === UP Priority === # [[File:UP_Resistance.png|20px]] '''Resistance''' - +5 HP, -5% damage taken # [[File:UP_Destruction.png|20px]] Destruction - Damage output # [[File:UP_Gravity.png|20px]] Gravity - Throw options === Best Prototypes === * [[File:Prototype Brute.png|48px]] [[Brute (Prototype)|Brute]] * [[File:Prototype Juggernaut.png|48px]] [[Juggernaut (Prototype)|Juggernaut]] </div> == Gun DPS Build == <div style="background: linear-gradient(135deg, rgba(139, 0, 0, 0.2), rgba(50, 20, 20, 0.3)); border: 2px solid #8b0000; border-radius: 15px; padding: 20px; margin: 20px 0;"> <div style="display: flex; align-items: center; gap: 15px; margin-bottom: 15px;"> [[File:POWER KillStreak.png|64px]] <div> <div style="color: #ff6b6b; font-weight: bold; font-size: 1.3em;">GUN DPS BUILD</div> <div style="color: #aaa;">Pure weapon damage, melt everything fast</div> </div> </div> === Core Powers === * [[File:POWER KillStreak.png|24px]] '''Kill Streak''' - Damage ramps on kills * [[File:POWER GunsAkimbo.png|24px]] '''Guns Akimbo''' - +50% damage on room enter * [[File:POWER StaticField.png|24px]] '''Static Field''' - Shock nearby enemies === Supporting Powers === * [[File:POWER Backstabber.png|24px]] Backstabber * [[File:POWER SideStabber.png|24px]] Side Stabber * [[File:POWER ShrapnelBurst.png|24px]] Shrapnel Burst === UP Priority === # [[File:UP_Destruction.png|20px]] '''Destruction''' - +10% weapon damage per level # [[File:UP_Evasion.png|20px]] Evasion - Positioning/safety # [[File:UP_Resistance.png|20px]] Resistance - Survivability === Best Prototypes === * [[File:Prototype Nox.png|48px]] [[Nox (Prototype)|Nox]] * [[File:Prototype Frostbite.png|48px]] [[Frostbite (Prototype)|Frostbite]] </div> == Minion Build == <div style="background: linear-gradient(135deg, rgba(255, 165, 0, 0.2), rgba(60, 40, 10, 0.3)); border: 2px solid #ff8c00; border-radius: 15px; padding: 20px; margin: 20px 0;"> <div style="display: flex; align-items: center; gap: 15px; margin-bottom: 15px;"> [[File:POWER HelpingHand.png|64px]] <div> <div style="color: #ffc107; font-weight: bold; font-size: 1.3em;">MINION BUILD</div> <div style="color: #aaa;">Army of helpers to overwhelm enemies</div> </div> </div> === Core Powers === * [[File:POWER HelpingHand.png|24px]] '''Helping Hand''' - Basic buddy * [[File:POWER CarrierCommand.png|24px]] '''Carrier Command''' - Powerful carrier * [[File:POWER MissileSpray.png|24px]] '''Missile Spray''' - Room-start missiles === Supporting Powers === * [[File:POWER TargetAcquired.png|24px]] Target Acquired * [[File:POWER ReprogramMissile.png|24px]] Reprogram Missiles * [[File:POWER Bedlam.png|24px]] Bedlam === UP Priority === # [[File:UP_Destruction.png|20px]] '''Destruction''' - Minion damage scales # [[File:UP_Resistance.png|20px]] Resistance - Stay alive while minions work # [[File:UP_Gravity.png|20px]] Gravity - Throw support === Best Prototypes === * [[File:Prototype Carrier.png|48px]] [[Carrier (Prototype)|Carrier]] </div> == Build Tips == <div style="background: rgba(50, 50, 50, 0.3); border-radius: 12px; padding: 15px; margin: 15px 0;"> === General Rules === * '''Focus one stat first''' - Maxing one UP type is better than spreading thin * '''Match prototype to build''' - Don't fight your ship's strengths * '''Adapt mid-run''' - If you find great powers, pivot your build === Power Acquisition === * '''[[GlitchSpace]]''' - Best place to get powers mid-run * '''Shops''' - Save shards for key powers * '''Bosses''' - Guaranteed power drops </div> == See Also == * [[Powers]] - Complete power reference * [[Golden UPs]] - NG+ exclusive upgrades * [[UPs]] - Upgrade Protocols explained * [[Prototypes]] - Ship selection guide [[Category:Guides]] [[Category:Gameplay]]
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