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{{DISPLAYTITLE:Cerberus}} {| class="infobox" style="width:300px;" |- ! colspan="2" style="background:#00d4ff; color:#000; font-size:120%;" | Cerberus |- | colspan="2" style="text-align:center; padding:10px;" | [[File:Cerberus.png|200px]] |- ! colspan="2" style="background:#00a8cc; color:#000;" | Boss Information |- ! Boss Type | Big Boss (Multi-head) |- ! Location | Cerberus Level |- ! NG+ Requirement | NG0 |- ! Boss Orb | BO3 |- ! colspan="2" style="background:#00a8cc; color:#000;" | Combat Stats |- ! Heads | 3 |- ! Phases | 3 (one per head) |- ! Difficulty | Hard |} '''Cerberus''' is a mid-to-late game boss in '''[[Main Page|Galactic Glitch]]'''. True to its mythological namesake, this three-headed monstrosity presents a unique challenge where each head must be defeated separately. == Overview == Cerberus is a massive three-headed construct that guards the deeper simulation layers. Unlike other bosses, Cerberus essentially functions as three mini-bosses in one fight - each head has its own health pool, attack patterns, and must be destroyed individually. The remaining heads become more aggressive as their companions fall. == Combat == === The Three Heads === {| class="wikitable" |- ! Head !! Color/Type !! Primary Attack !! Special Ability |- | '''Alpha Head''' || Red/Fire || Flame breath, fireballs || Enrages other heads when destroyed |- | '''Beta Head''' || Blue/Ice || Ice shards, freeze beam || Slows player when active |- | '''Gamma Head''' || Purple/Void || Void orbs, gravity pulls || Teleports around arena |} === Attack Patterns === {| class="wikitable" |- ! Attack !! Description !! How to Avoid |- | '''Triple Breath''' || All three heads breathe simultaneously || Find the gap between breath cones |- | '''Head Slam''' || Individual head lunges at player || Dodge sideways, punish during recovery |- | '''Coordinated Assault''' || Heads attack in sequence || Learn the pattern: Fire β Ice β Void |- | '''Desperation Frenzy''' || When one head remains, attacks wildly || Constant movement required |} === Phases === '''Phase 1 (3 Heads Active):''' * All heads attack independently * Slower, more predictable patterns * Focus on one head at a time '''Phase 2 (2 Heads Active):''' * Remaining heads become faster * New combined attacks unlock * Destroyed head's element lingers as hazard '''Phase 3 (1 Head Active):''' * Final head enters Desperation Frenzy * Maximum aggression * Arena hazards from both destroyed heads === Recommended Kill Order === Most players recommend: '''Beta (Ice) β Gamma (Void) β Alpha (Fire)''' * Beta's slow effect is most annoying * Gamma's teleporting makes it unpredictable * Alpha's enrage is manageable as the last target == Strategy == === Recommended Loadout === * Single-target high damage: [[Railgun]], [[Charged Shot]] * Survivability powers: [[Last Hope]], [[Hardened Hull]] * Dodge powers for Phase 3: [[Hurricane]], [[Evasive Fire]] === Tips === * Focus one head at a time - spreading damage is inefficient * When a head dies, immediately reposition to avoid the lingering hazard * The center of the arena is dangerous - stay mobile along the edges * Beta Head's freeze can be cleansed by taking fire damage from Alpha * Use the [[Grav Gun]] to throw debris at exposed heads during recovery == Rewards == {| class="wikitable" |- ! Reward !! Amount/Details |- | Boss Orb || BO3 (Third Boss Orb) |- | Credits || ~1000 |- | Unlocks || Access to [[Siren (Boss)|Siren]] confrontation, late-game content |} == Lore == Cerberus represents the simulation's "watchdog" - a guardian designed to prevent unauthorized access to core systems. [[Siren]] notes that Cerberus was created specifically to stop entities like the player from reaching her. The three heads may represent different aspects of the simulation's security: destruction (fire), stasis (ice), and containment (void). == Trivia == * Named after the three-headed dog of Greek mythology that guards the underworld * Each head has its own "personality" in terms of attack patterns * Cerberus is considered by many players to be the hardest boss before [[Siren (Boss)|Siren]] * The order you kill the heads affects dialogue from [[Siren]] afterward == See Also == * [[Bosses]] - All boss encounters * [[Sphere]] - Previous boss * [[Siren (Boss)|Siren]] - Next major boss * [[Boss Orbs]] - Progression system {{Navbox Galactic Glitch}} [[Category:Bosses]] [[Category:Enemies]]
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