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{{Infobox Power |name = Last Hope |image = [[File:EnemyDrone.png|150px]] |caption = ''One-time lifesaver'' |type = Survival |trigger = On Near Death |unlock = Default }} '''Last Hope''' is a [[Powers|Power]] in ''[[Galactic Glitch]]'' that saves the player from death once per run, firing a massive blast and restoring health. == Effect == When you would take fatal damage, Last Hope activates automatically: # Fires a huge blast that damages all nearby enemies # Restores a portion of your [[Cohesion|health]] # The power is consumed (one-time use per run) === Upgrade Levels === {| class="wikitable" ! Level !! Effect |- | '''Level 1''' || Fires a huge blast and heals you when you're about to die. One time use. |- | '''Level 2''' || Fires a '''larger blast''' and heals '''more''' when you're about to die. One time use. |- | '''Level 3''' || Fires a '''massive blast''' and heals '''significantly''' when you're about to die. One time use. |} == Strategy == Last Hope is insurance for risky builds: * '''Enables Glass Cannon builds''' - Take [[Glass Cannon]] knowing you have a safety net * '''Boss insurance''' - Survive one fatal mistake during boss fights * '''Aggressive play''' - Push harder knowing you have a second chance * '''High NG+ runs''' - Essential for harder difficulty levels where one mistake can end a run == Synergies == Last Hope enables high-risk, high-reward builds: * '''[[Glass Cannon]]''' - Double damage taken is less scary with a death save * '''[[Radiant Fury]]''' - Being low health triggers damage bonus; Last Hope catches you if you go too low * '''[[Fickle Frenzy]]''' - Damage boost until hit; Last Hope saves the risky playstyle == Prototype Synergies == * '''[[Shadow]]''' - Low health prototype benefits from death insurance * '''[[Glitch]]''' - Versatile ship can use Last Hope as backup for any build == Notes == * Only triggers once per run - cannot be refreshed * The blast can kill enemies, potentially turning a near-death into a room clear * Health restored increases with upgrade level * One of the most valuable "insurance" powers in the game == Tips == * '''Don't rely on it''' - Play as if you don't have it; treat it as emergency backup * '''Upgrade priority''' - Level 2 and 3 provide significantly more healing * '''Pair with healing''' - [[Pitch and Patch]] or health pickups help you survive after activation == See Also == * [[Powers]] - Full list of powers * [[Glass Cannon]] - High-risk power that pairs well * [[Cohesion]] - Health system [[Category:Powers]] [[Category:Survival Powers]]
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