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{{DISPLAYTITLE:Locations}} '''Locations''' in ''[[Galactic Glitch]]'' are the various environments and areas players explore during their runs. Each location has unique visual themes, enemy types, and challenges. __TOC__ == Overview == The game features a branching path system similar to Dead Cells. After completing each stage, you can choose between multiple locations for the next stage. Your path choices affect which enemies, blueprints, and challenges you'll encounter. == Stage 1 == <div style="background: rgba(0,100,50,0.15); border: 2px solid #4a9; border-radius: 10px; padding: 10px; margin: 10px 0;"> <div style="color: #4a9; font-weight: bold; font-size: 1.1em; text-align: center;">STAGE 1</div> </div> <div style="display: grid; gap: 20px; margin: 20px 0;"> <div style="background: rgba(0,0,0,0.4); border-radius: 15px; overflow: hidden; border: 2px solid #4a9;"> <div style="position: relative;"> [[File:Location Asteroid.png|center|400px|link=#Asteroid_Fields]] <div style="position: absolute; bottom: 0; left: 0; right: 0; background: linear-gradient(transparent, rgba(0,0,0,0.9)); padding: 15px;"> <div style="color: #4a9; font-weight: bold; font-size: 1.3em;">ASTEROID FIELDS</div> <div style="color: #aaa;">Starting Area β’ Easy Difficulty</div> </div> </div> <div style="padding: 15px;"> Rocky asteroids and debris fields. The first area for new players. {| class="wikitable" style="width:100%; margin:0;" |- ! style="background: #2a5; color: white; width: 30%;" | Mini-Boss | [[Enemies#Breaker|Breaker]] (OC) |- ! style="background: #2a5; color: white;" | Enemies | [[Enemies#Drone|Drone]], [[Enemies#Big Dasher|Big Dasher]], [[Enemies#Bouncer|Bouncer]], [[Enemies#Assault|Assault]], [[Enemies#Missile|Missile]], [[Enemies#Projector|Projector]], [[Enemies#Sniper|Sniper]] |- ! style="background: #2a5; color: white;" | Blueprint | [[Weapons#Phasic Shotgun|Phasic Shotgun]] (from Bouncer) |} </div> </div> </div> == Stage 2 == <div style="background: rgba(200,150,50,0.15); border: 2px solid #c85; border-radius: 10px; padding: 10px; margin: 10px 0;"> <div style="color: #c85; font-weight: bold; font-size: 1.1em; text-align: center;">STAGE 2</div> </div> <div style="display: grid; gap: 20px; margin: 20px 0;"> <div style="background: rgba(0,0,0,0.4); border-radius: 15px; overflow: hidden; border: 2px solid #c85;"> <div style="position: relative;"> [[File:Location Industrial.png|center|400px|link=#The_Forge]] <div style="position: absolute; bottom: 0; left: 0; right: 0; background: linear-gradient(transparent, rgba(0,0,0,0.9)); padding: 15px;"> <div style="color: #c85; font-weight: bold; font-size: 1.3em;">THE FORGE</div> <div style="color: #aaa;">Industrial Zone β’ Medium Difficulty</div> </div> </div> <div style="padding: 15px;"> Heavy industrial machinery, mining operations, and construction units. {| class="wikitable" style="width:100%; margin:0;" |- ! style="background: #a63; color: white; width: 30%;" | Mini-Boss | [[Enemies#Beamer|Beamer]] (OC) |- ! style="background: #a63; color: white;" | Enemies | [[Enemies#Dasher|Dasher]], [[Enemies#Stinger|Stinger]], [[Enemies#Achilles|Achilles]], [[Enemies#Crusher|Crusher]], [[Enemies#Constructor|Constructor]], [[Enemies#Testudo|Testudo]], [[Enemies#Mining Station|Mining Station]] |- ! style="background: #a63; color: white;" | Blueprints | [[Weapons#Lightning Railgun|Lightning Railgun]] (from Testudo), [[Weapons#LMG|LMG]] (from Achilles) |} </div> </div> <div style="background: rgba(0,0,0,0.4); border-radius: 15px; overflow: hidden; border: 2px solid #9a6;"> <div style="position: relative;"> [[File:Location ShipGraveyard.png|center|400px|link=#Poisoned_Reaches]] <div style="position: absolute; bottom: 0; left: 0; right: 0; background: linear-gradient(transparent, rgba(0,0,0,0.9)); padding: 15px;"> <div style="color: #9a6; font-weight: bold; font-size: 1.3em;">POISONED REACHES</div> <div style="color: #aaa;">Toxic Wasteland β’ Medium Difficulty</div> </div> </div> <div style="padding: 15px;"> Corrupted space filled with toxic hazards and mutated creatures from the Hive. {| class="wikitable" style="width:100%; margin:0;" |- ! style="background: #7a4; color: white; width: 30%;" | Mini-Boss | [[Enemies#Insect Queen|Insect Queen]] (OC) |- ! style="background: #7a4; color: white;" | Enemies | [[Enemies#Egg|Egg]], [[Enemies#Insect Drone|Insect Drone]], [[Enemies#Cocoon|Cocoon]], [[Enemies#Insect Warrior|Insect Warrior]], [[Enemies#Insect Mother|Insect Mother]], [[Enemies#Mimic|Mimic]], [[Enemies#Split|Split]] |- ! style="background: #7a4; color: white;" | Blueprints | [[Weapons#Arakh Double Cannon|Arakh Double Cannon]] (from Insect Warrior), [[Weapons#Void Dagger|Void Dagger]] (from Mimic) |} </div> </div> <div style="background: rgba(0,0,0,0.4); border-radius: 15px; overflow: hidden; border: 2px solid #5ad;"> <div style="position: relative;"> [[File:Location Civilian.png|center|400px|link=#The_Celestial_District]] <div style="position: absolute; bottom: 0; left: 0; right: 0; background: linear-gradient(transparent, rgba(0,0,0,0.9)); padding: 15px;"> <div style="color: #5ad; font-weight: bold; font-size: 1.3em;">THE CELESTIAL DISTRICT</div> <div style="color: #aaa;">Civilian Sector β’ Medium Difficulty</div> </div> </div> <div style="padding: 15px;"> Former civilian areas now overrun with security units and patrol drones. {| class="wikitable" style="width:100%; margin:0;" |- ! style="background: #38a; color: white; width: 30%;" | Mini-Boss | [[Enemies#Seeker|Seeker]] (OC) |- ! style="background: #38a; color: white;" | Enemies | [[Enemies#SlowDrone|SlowDrone]], [[Enemies#Teleporter|Teleporter]], [[Enemies#Copper|Copper]], [[Enemies#Heal Drone|Heal Drone]] |- ! style="background: #38a; color: white;" | Blueprint | [[Weapons#Neo-Roman Candle|Neo-Roman Candle]] (from Copper) |} </div> </div> </div> == Stage 3 == <div style="background: rgba(100,100,180,0.15); border: 2px solid #68b; border-radius: 10px; padding: 10px; margin: 10px 0;"> <div style="color: #68b; font-weight: bold; font-size: 1.1em; text-align: center;">STAGE 3</div> </div> <div style="display: grid; gap: 20px; margin: 20px 0;"> <div style="background: rgba(0,0,0,0.4); border-radius: 15px; overflow: hidden; border: 2px solid #68b;"> <div style="position: relative;"> [[File:Location Docks.png|center|400px|link=#Abyssal_Docks]] <div style="position: absolute; bottom: 0; left: 0; right: 0; background: linear-gradient(transparent, rgba(0,0,0,0.9)); padding: 15px;"> <div style="color: #68b; font-weight: bold; font-size: 1.3em;">ABYSSAL DOCKS</div> <div style="color: #aaa;">Shipping Hub β’ Medium-Hard Difficulty</div> </div> </div> <div style="padding: 15px;"> Cargo bays and transport vessels in a dark shipping area with organic threats. {| class="wikitable" style="width:100%; margin:0;" |- ! style="background: #46a; color: white; width: 30%;" | Mini-Boss | [[Enemies#Python|Python]] (OC) |- ! style="background: #46a; color: white;" | Enemies | [[Enemies#Scraper|Scraper]], [[Enemies#Worm|Worm]], [[Enemies#Charger|Charger]], [[Enemies#Poison Blob|Poison Blob]], [[Enemies#Smasher Thrower|Smasher Thrower]], [[Enemies#Slower|Slower]], [[Enemies#Spider|Spider]], [[Enemies#Strong Melee|Strong Melee]], [[Enemies#Crater|Crater]] |- ! style="background: #46a; color: white;" | Blueprint | [[Weapons#Firefly Thrower|Firefly Thrower]] (from Smasher Thrower) |} </div> </div> <div style="background: rgba(0,0,0,0.4); border-radius: 15px; overflow: hidden; border: 2px solid #b66;"> <div style="position: relative;"> [[File:Location Graveyard.png|center|400px|link=#The_Scrapyard]] <div style="position: absolute; bottom: 0; left: 0; right: 0; background: linear-gradient(transparent, rgba(0,0,0,0.9)); padding: 15px;"> <div style="color: #b66; font-weight: bold; font-size: 1.3em;">THE SCRAPYARD</div> <div style="color: #aaa;">Derelict Vessels β’ Hard Difficulty</div> </div> </div> <div style="padding: 15px;"> Destroyed ships and floating debris. Scavengers and stealth enemies lurk here. {| class="wikitable" style="width:100%; margin:0;" |- ! style="background: #944; color: white; width: 30%;" | Mini-Boss | [[Enemies#Stealth Shadow|Stealth Shadow]] (OC) |- ! style="background: #944; color: white;" | Enemies | [[Enemies#EMP Drone|EMP Drone]], [[Enemies#Smart Mine|Smart Mine]], [[Enemies#Stealth Drone|Stealth Drone]], [[Enemies#Scrap Moth|Scrap Moth]], [[Enemies#Stealth Assault|Stealth Assault]], [[Enemies#Stealth Beam|Stealth Beam]], [[Enemies#Rotate Whipper|Rotate Whipper]], [[Enemies#Hydra|Hydra]], [[Enemies#Rocket Launcher|Rocket Launcher]] |- ! style="background: #944; color: white;" | Blueprints | [[Weapons#Fourth Strike|Fourth Strike]] (from Hydra), [[Weapons#Stabilized Quantum Beam|Stabilized Quantum Beam]] (from Rotate Whipper), [[Weapons#Chain Lightning|Chain Lightning]] (from EMP Drone) |} </div> </div> <div style="background: rgba(0,0,0,0.4); border-radius: 15px; overflow: hidden; border: 2px solid #6aa;"> <div style="position: relative;"> [[File:Location Frontier.png|center|400px|link=#Fractured_Frontier]] <div style="position: absolute; bottom: 0; left: 0; right: 0; background: linear-gradient(transparent, rgba(0,0,0,0.9)); padding: 15px;"> <div style="color: #6aa; font-weight: bold; font-size: 1.3em;">FRACTURED FRONTIER</div> <div style="color: #aaa;">Edge of Space β’ Hard Difficulty</div> </div> </div> <div style="padding: 15px;"> The edge of known space where Hive and other threats converge. {| class="wikitable" style="width:100%; margin:0;" |- ! style="background: #488; color: white; width: 30%;" | Enemies | [[Enemies#Whipper|Whipper]], [[Enemies#Shredder|Shredder]], [[Enemies#Scatter|Scatter]], Insect enemies (shared with Hive) |- ! style="background: #488; color: white;" | Hazards | Mixed enemy types from multiple regions |} </div> </div> </div> == Boss: Behemoth == <div style="background: rgba(139, 0, 0, 0.15); border: 2px solid #c66; border-radius: 10px; padding: 10px; margin: 10px 0;"> <div style="color: #c66; font-weight: bold; font-size: 1.1em; text-align: center;">BOSS ENCOUNTER</div> </div> <div style="display: grid; gap: 20px; margin: 20px 0;"> <div style="background: rgba(0,0,0,0.4); border-radius: 15px; overflow: hidden; border: 2px solid #c66;"> <div style="position: relative;"> [[File:Location Behemoth.png|center|400px|link=Bosses#Behemoth]] <div style="position: absolute; bottom: 0; left: 0; right: 0; background: linear-gradient(transparent, rgba(0,0,0,0.9)); padding: 15px;"> <div style="color: #c66; font-weight: bold; font-size: 1.3em;">BEHEMOTH'S DOMAIN</div> <div style="color: #aaa;">First Major Boss β’ After Stage 3</div> </div> </div> <div style="padding: 15px;"> The arena where you face [[Bosses#Behemoth|Behemoth]], a massive mechanical construct that guards the path forward. </div> </div> </div> == Stage 4 == <div style="background: rgba(150,100,150,0.15); border: 2px solid #a6a; border-radius: 10px; padding: 10px; margin: 10px 0;"> <div style="color: #a6a; font-weight: bold; font-size: 1.1em; text-align: center;">STAGE 4</div> </div> <div style="display: grid; gap: 20px; margin: 20px 0;"> <div style="background: rgba(0,0,0,0.4); border-radius: 15px; overflow: hidden; border: 2px solid #a6a;"> <div style="position: relative;"> [[File:Location Military.png|center|400px|link=#The_Armory]] <div style="position: absolute; bottom: 0; left: 0; right: 0; background: linear-gradient(transparent, rgba(0,0,0,0.9)); padding: 15px;"> <div style="color: #a6a; font-weight: bold; font-size: 1.3em;">THE ARMORY</div> <div style="color: #aaa;">Defense Installations β’ Hard Difficulty</div> </div> </div> <div style="padding: 15px;"> Heavily defended military bases with turrets and combat ships. {| class="wikitable" style="width:100%; margin:0;" |- ! style="background: #848; color: white; width: 30%;" | Mini-Boss | [[Enemies#Flak Bomber|Flak Bomber]] (OC) |- ! style="background: #848; color: white;" | Enemies | [[Enemies#ShockTrooper|ShockTrooper]], [[Enemies#Fighter|Fighter]], [[Enemies#BeamLauncher|BeamLauncher]], [[Enemies#Spotter|Spotter]], [[Enemies#Scanner|Scanner]], [[Enemies#DonutAOELauncher|DonutAOELauncher]], [[Enemies#Panzer|Panzer]], [[Enemies#Cannon|Cannon]], [[Enemies#Military Mine|Military Mine]], [[Enemies#Military Station|Military Station]] |- ! style="background: #848; color: white;" | Blueprints | [[Weapons#Boomerang Blaster|Boomerang Blaster]] (from BeamLauncher), [[Weapons#Void Ring|Void Ring]] (from DonutAOELauncher) |} </div> </div> <div style="background: rgba(0,0,0,0.4); border-radius: 15px; overflow: hidden; border: 2px solid #6a6;"> <div style="position: relative;"> [[File:Location Quarantine.png|center|400px|link=#Quarantine]] <div style="position: absolute; bottom: 0; left: 0; right: 0; background: linear-gradient(transparent, rgba(0,0,0,0.9)); padding: 15px;"> <div style="color: #6a6; font-weight: bold; font-size: 1.3em;">QUARANTINE</div> <div style="color: #aaa;">Contaminated Area β’ Hard Difficulty</div> </div> </div> <div style="padding: 15px;"> Hazardous contaminated sectors with evolved enemy variants. {| class="wikitable" style="width:100%; margin:0;" |- ! style="background: #484; color: white; width: 30%;" | Mini-Boss | [[Enemies#Breaker Evolved|Breaker Evolved]] (OC) |- ! style="background: #484; color: white;" | Enemies | [[Enemies#Assault Evolved|Assault Evolved]], [[Enemies#Cannon Evolved|Cannon Evolved]], [[Enemies#Constructor Evolved|Constructor Evolved]], [[Enemies#Dasher Evolved|Dasher Evolved]], [[Enemies#Drone Evolved|Drone Evolved]], [[Enemies#Missile Evolved|Missile Evolved]], [[Enemies#Sniper Evolved|Sniper Evolved]] |- ! style="background: #484; color: white;" | Blueprint | [[Weapons#Curved Repeater|Curved Repeater]] (from Sniper Evolved) |} </div> </div> </div> == Stage 5 == <div style="background: rgba(170,100,100,0.15); border: 2px solid #a66; border-radius: 10px; padding: 10px; margin: 10px 0;"> <div style="color: #a66; font-weight: bold; font-size: 1.1em; text-align: center;">STAGE 5</div> </div> <div style="display: grid; gap: 20px; margin: 20px 0;"> <div style="background: rgba(0,0,0,0.4); border-radius: 15px; overflow: hidden; border: 2px solid #aa6;"> <div style="position: relative;"> [[File:Location NoMansLand.png|center|400px|link=#Shattered_Expanse]] <div style="position: absolute; bottom: 0; left: 0; right: 0; background: linear-gradient(transparent, rgba(0,0,0,0.9)); padding: 15px;"> <div style="color: #aa6; font-weight: bold; font-size: 1.3em;">SHATTERED EXPANSE</div> <div style="color: #aaa;">Dangerous Territory β’ Very Hard</div> </div> </div> <div style="padding: 15px;"> Lawless territory with dangerous enemies and elite fighters. {| class="wikitable" style="width:100%; margin:0;" |- ! style="background: #886; color: white; width: 30%;" | Mini-Boss | [[Enemies#Challenger|Challenger]] (OC) |- ! style="background: #886; color: white;" | Enemies | [[Enemies#Blade Transport|Blade Transport]], [[Enemies#Blade|Blade]], [[Enemies#Hell Fighter|Hell Fighter]], [[Enemies#MultiBullet|MultiBullet]], [[Enemies#BeamEmitter|BeamEmitter]], [[Enemies#SolarShip|SolarShip]], [[Enemies#Gunner|Gunner]] |- ! style="background: #886; color: white;" | Blueprints | [[Weapons#Flash Spear|Flash Spear]] (from MultiBullet), [[Weapons#Quickshot|Quickshot]] (from Scorching Wall), [[Weapons#Flamethrower|Flamethrower]] (from Hell Fighter) |} </div> </div> <div style="background: rgba(0,0,0,0.4); border-radius: 15px; overflow: hidden; border: 2px solid #a66;"> <div style="position: relative;"> [[File:Location Mech.png|center|400px|link=#Stellar_Shield]] <div style="position: absolute; bottom: 0; left: 0; right: 0; background: linear-gradient(transparent, rgba(0,0,0,0.9)); padding: 15px;"> <div style="color: #a66; font-weight: bold; font-size: 1.3em;">STELLAR SHIELD</div> <div style="color: #aaa;">Final Combat Area β’ Extreme Difficulty</div> </div> </div> <div style="padding: 15px;"> The final combat area with the most advanced mechanical enemies. {| class="wikitable" style="width:100%; margin:0;" |- ! style="background: #844; color: white; width: 30%;" | Mini-Boss | [[Enemies#Barrage|Barrage]] (OC) |- ! style="background: #844; color: white;" | Enemies | [[Enemies#Tracer|Tracer]], [[Enemies#Conductor|Conductor]], [[Enemies#MechDrone|MechDrone]], [[Enemies#MeleeDrone|MeleeDrone]], [[Enemies#Pod|Pod]], [[Enemies#Rammer|Rammer]], [[Enemies#Scorching Wall|Scorching Wall]], [[Enemies#BeamEmitter|BeamEmitter]] |- ! style="background: #844; color: white;" | Blueprint | [[Weapons#HexSpec Rift Blaster|HexSpec Rift Blaster]] (from Pod) |} </div> </div> </div> == Boss: Heart of the Singularity == <div style="background: rgba(139, 0, 139, 0.15); border: 2px solid #a4f; border-radius: 10px; padding: 10px; margin: 10px 0;"> <div style="color: #a4f; font-weight: bold; font-size: 1.1em; text-align: center;">BOSS ENCOUNTER</div> </div> <div style="display: grid; gap: 20px; margin: 20px 0;"> <div style="background: rgba(0,0,0,0.4); border-radius: 15px; overflow: hidden; border: 2px solid #a4f;"> <div style="position: relative;"> [[File:Location Heart of Singularity.png|center|400px|link=Bosses#Border_Protector]] <div style="position: absolute; bottom: 0; left: 0; right: 0; background: linear-gradient(transparent, rgba(0,0,0,0.9)); padding: 15px;"> <div style="color: #a4f; font-weight: bold; font-size: 1.3em;">HEART OF THE SINGULARITY</div> <div style="color: #aaa;">Major Boss Arena β’ After Stage 5</div> </div> </div> <div style="padding: 15px;"> The arena where you face the [[Bosses#Border Protector|Border Protector]]. A critical milestone in the journey. </div> </div> </div> == Stage 6: Cybervoid == <div style="background: rgba(0,200,200,0.15); border: 2px solid #0cc; border-radius: 10px; padding: 10px; margin: 10px 0;"> <div style="color: #0cc; font-weight: bold; font-size: 1.1em; text-align: center;">STAGE 6</div> </div> <div style="display: grid; gap: 20px; margin: 20px 0;"> <div style="background: rgba(0,0,0,0.4); border-radius: 15px; overflow: hidden; border: 2px solid #0cc;"> <div style="position: relative;"> [[File:Location Cybervoid.png|center|400px|link=#Cybervoid]] <div style="position: absolute; bottom: 0; left: 0; right: 0; background: linear-gradient(transparent, rgba(0,0,0,0.9)); padding: 15px;"> <div style="color: #0cc; font-weight: bold; font-size: 1.3em;">CYBERVOID</div> <div style="color: #aaa;">Digital Realm β’ Extreme Difficulty</div> </div> </div> <div style="padding: 15px;"> A strange digital dimension beyond the physical realm. The final stage before confronting the ultimate threats. </div> </div> </div> == Final Bosses == <div style="background: rgba(139, 0, 0, 0.2); border: 2px solid #f44; border-radius: 10px; padding: 10px; margin: 10px 0;"> <div style="color: #f66; font-weight: bold; font-size: 1.1em; text-align: center;">FINAL BOSS ENCOUNTERS</div> </div> <div style="display: grid; gap: 20px; margin: 20px 0;"> <div style="background: rgba(0,0,0,0.4); border-radius: 15px; overflow: hidden; border: 2px solid #f44;"> <div style="padding: 15px;"> <div style="color: #f66; font-weight: bold; font-size: 1.3em; margin-bottom: 10px;">CERBERUS</div> The three-headed guardian. A fearsome mechanical beast that stands between you and the truth. <div style="margin-top: 10px;">''See [[Bosses#Cerberus|Cerberus]] for strategies and attack patterns.''</div> </div> </div> <div style="background: rgba(0,0,0,0.4); border-radius: 15px; overflow: hidden; border: 2px solid #f4a;"> <div style="padding: 15px;"> <div style="color: #f6c; font-weight: bold; font-size: 1.3em; margin-bottom: 10px;">SIREN</div> The enigmatic AI consciousness. Your companion throughout the journey reveals her true nature. <div style="margin-top: 10px;">''See [[Bosses#Siren|Siren]] for strategies and attack patterns.''</div> </div> </div> <div style="background: rgba(0,0,0,0.4); border-radius: 15px; overflow: hidden; border: 2px solid #4af;"> <div style="padding: 15px;"> <div style="color: #6cf; font-weight: bold; font-size: 1.3em; margin-bottom: 10px;">SERENITY</div> The ultimate challenge. The true final boss awaits those who uncover all secrets. <div style="margin-top: 10px;">''See [[Bosses#Serenity|Serenity]] for strategies and attack patterns.''</div> </div> </div> </div> == Special Locations == <div style="display: flex; flex-wrap: wrap; gap: 20px; margin: 20px 0;"> <div style="flex: 1; min-width: 280px; background: rgba(0, 168, 168, 0.1); border: 2px solid #00a8a8; border-radius: 12px; padding: 15px;"> <div style="color: #4aa; font-weight: bold; font-size: 1.1em; margin-bottom: 10px;">SIMULATED SANCTUARY (The Hub)</div> {{main|The Hub}} The central safe zone where runs begin and end: * Prototype selection room * Upgrade terminals * Mission select * Story character interactions </div> <div style="flex: 1; min-width: 280px; background: rgba(138, 43, 226, 0.1); border: 2px solid #8a2be2; border-radius: 12px; padding: 15px;"> <div style="color: #a6a; font-weight: bold; font-size: 1.1em; margin-bottom: 10px;">GLITCHSPACE</div> {{main|GlitchSpace}} Mysterious dimension between areas: * Power upgrades available * Transition between locations * Story revelations </div> </div> == Room Types == <div style="display: flex; flex-wrap: wrap; gap: 15px; margin: 20px 0;"> <div style="flex: 1; min-width: 200px; background: rgba(139, 0, 0, 0.15); border: 2px solid #8b0000; border-radius: 10px; padding: 12px;"> <div style="color: #c66; font-weight: bold;">COMBAT</div> <div style="font-size: 0.9em; margin-top: 5px;">Clear enemy waves</div> </div> <div style="flex: 1; min-width: 200px; background: rgba(180, 160, 0, 0.15); border: 2px solid #b0a000; border-radius: 10px; padding: 12px;"> <div style="color: #c9a030; font-weight: bold;">SHOPS</div> <div style="font-size: 0.9em; margin-top: 5px;">Buy powers & items</div> </div> <div style="flex: 1; min-width: 200px; background: rgba(0, 150, 0, 0.15); border: 2px solid #00a000; border-radius: 10px; padding: 12px;"> <div style="color: #4a9; font-weight: bold;">REWARDS</div> <div style="font-size: 0.9em; margin-top: 5px;">Item rifts & choices</div> </div> <div style="flex: 1; min-width: 200px; background: rgba(138, 43, 226, 0.15); border: 2px solid #8a2be2; border-radius: 10px; padding: 12px;"> <div style="color: #a6a; font-weight: bold;">HIDDEN</div> <div style="font-size: 0.9em; margin-top: 5px;">Secret areas</div> </div> </div> == See Also == <div style="background: rgba(50, 50, 50, 0.3); border-radius: 8px; padding: 15px; margin: 15px 0;"> * [[The Hub]] - Starting safe zone (Simulated Sanctuary) * [[GlitchSpace]] - Upgrade dimension * [[Bosses]] - Boss encounters * [[Enemies]] - Full enemy list * [[Shops]] - Shop types and items </div> [[Category:Locations]] [[Category:Game Mechanics]]
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