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{{DISPLAYTITLE:Upgrade Protocols (UPs)}} '''Upgrade Protocols''' (commonly called '''UPs''') are permanent stat upgrades in ''[[Galactic Glitch]]''. They are the primary progression system, boosting your [[Prototypes|Prototype's]] combat effectiveness across all runs. == Overview == UPs are collected during runs and provide permanent stat bonuses. Unlike [[Powers]], UPs persist between deaths and runs, making them the main form of long-term progression. There are '''four main UP types''' plus '''[[Golden UPs]]''' available in [[New Game Plus]]. == UP Types == {| class="wikitable" style="text-align: center;" |- ! Type !! Color !! Icon !! Primary Bonus !! Secondary Effects |- | '''Destruction''' || style="color:#f85149;" | '''Red''' || [[File:UP_Red.png|32px]] || +Weapon Damage || Projectile speed, critical chance |- | '''Resistance''' || style="color:#3fb950;" | '''Green''' || [[File:UP_Green.png|32px]] || +Max Cohesion (HP) || Damage reduction, shield strength |- | '''Evasion''' || style="color:#58a6ff;" | '''Blue''' || [[File:UP_Blue.png|32px]] || +Speed & Fire Rate || Dodge distance, cooldown reduction |- | '''Gravity''' || style="color:#bc8cff;" | '''Purple''' || [[File:UP_Purple.png|32px]] || +Throw Damage || Grab range, [[Grav Gun]] effectiveness |- | '''Golden''' || style="color:#f0c000;" | '''Gold''' || [[File:UP_Golden.png|32px]] || Special Bonuses || Unique effects (NG+ only) |} == Stat Bonuses == Each UP level provides stat increases: === Destruction (Red) === * +5% Weapon Damage per level * Slight increase to projectile speed * Increased critical hit chance at higher levels === Resistance (Green) === * +3 Max Cohesion (HP) per level * Slight damage reduction * Improved shield effectiveness at higher levels === Evasion (Blue) === * +3% Movement Speed per level * +2% Fire Rate per level * Improved dodge distance at higher levels === Gravity (Purple) === * +8% Throw Damage per level * Increased grab range * Faster object pull speed at higher levels == How to Get UPs == UPs can be obtained from: {| class="wikitable" ! Source !! UP Types !! Notes |- | '''[[Enemies]]''' || Random || Common enemies occasionally drop UPs |- | '''[[Bosses]]''' || Guaranteed || Bosses always drop multiple UPs |- | '''[[Shops]]''' || Purchasable || Buy specific UP types with Shards |- | '''Crates''' || Random || Destructible crates may contain UPs |- | '''Room Rewards''' || Random || Clearing waves may reward UPs |- | '''[[GlitchSpace]]''' || Choice || Select UP rewards between areas |} == Prototype Synergies == Each [[Prototypes|Prototype]] has stat ratings (A-D) that affect how they benefit from UPs: {| class="wikitable" ! Prototype !! Best UP Focus !! Why |- | [[Glitch (Prototype)|Glitch]] || Gravity || A-rank Gravity, maximize throw builds |- | [[Juggernaut (Prototype)|Juggernaut]] || Resistance || A-rank Resistance, tank even harder |- | [[Ravager (Prototype)|Ravager]] || Destruction/Evasion || A-rank in both, glass cannon |- | [[Frostbite (Prototype)|Frostbite]] || Balanced || No extreme stats, flexible |- | [[Nox (Prototype)|Nox]] || Resistance || Offset low HP with more Cohesion |- | [[Shadow (Prototype)|Shadow]] || Evasion || Maximize hit-and-run potential |- | [[Brute (Prototype)|Brute]] || Destruction || A-rank Destruction, maximize damage |- | [[Carrier (Prototype)|Carrier]] || Resistance/Evasion || A-rank both, support survivability |- | [[Spiky (Prototype)|Spiky]] || Gravity/Evasion || A-rank both, aggressive play |} == Power Synergies == Certain [[Powers]] scale with specific UP types: === Destruction Scaling === * [[Charged Shot]] - Bonus damage scales with Destruction * [[Guns Akimbo]] - Weapon damage boost * [[Kill Streak]] - Damage bonus per kill === Resistance Scaling === * [[Radiant Fury]] - Damage below 50% HP * [[Last Hope]] - Survival threshold * [[Battle Scars]] - Permanent damage on hit === Evasion Scaling === * [[Hurricane]] - Dodge-triggered shockwave * [[Quick Evasion]] - Post-dodge speed boost * [[Vortex Dodge]] - Dodge AOE damage === Gravity Scaling === * [[Fireball]] - Throw explosion damage * [[Crunchy Targets]] - Throw vulnerability * [[Powerful Grav Gun]] - Medium object grabbing == Golden UPs == '''[[Golden UPs]]''' are special UPs available only in [[New Game Plus]]: * Provide unique effects beyond stat bonuses * Much rarer than standard UPs * Some have powerful build-defining effects * Require completing the game at least once See [[Golden UPs]] for the full list. == Strategy Tips == === Early Game === * '''Focus one stat''' - Specializing is better than spreading thin * '''Match your Prototype''' - Build around your ship's strengths * '''Resistance is safe''' - More HP helps while learning === Mid Game === * '''Identify your build''' - Choose UPs that complement your Powers * '''Don't neglect Evasion''' - Speed and fire rate help all builds * '''Shop wisely''' - Buy UPs that fill gaps in your build === Late Game / NG+ === * '''Golden UPs change builds''' - Adapt strategy around Golden UP effects * '''Max out one stat''' - High investment in one stat yields big returns * '''Counter boss mechanics''' - Some bosses favor certain UP builds == Trivia == * UP stands for "Upgrade Protocol" * The color scheme matches the [[Prototypes|Prototype]] stat ratings * Golden UPs were added in a post-launch update * Maximum UP level is not capped in the game files == See Also == * [[Golden UPs]] - Special NG+ upgrades * [[Prototypes]] - Ships with different stat ratings * [[Powers]] - Abilities that scale with stats * [[New Game Plus]] - Where Golden UPs appear * [[GlitchSpace]] - Where you choose UP rewards {{Navbox Galactic Glitch}} [[Category:Gameplay]] [[Category:Progression]]
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