Powers are special abilities in Galactic Glitch that modify gameplay and create unique build opportunities. There are 85+ different powers ranging from Basic to Legendary rarity.
Overview[edit]
Powers are collected during runs and upgraded through GlitchSpace. Each power has three upgrade levels:
- Level 1 (White) - Base effect
- Level 2 (Yellow) - Enhanced effect
- Level 3 (Magenta) - Maximum effect
UP Types[edit]
| Type |
Focus
|
| Destruction |
Damage and offense
|
| Resistance |
Defense and survival
|
| Evasion |
Dodge and mobility
|
| Gravity |
Grav Gun and throwing
|
Activation Types[edit]
Passive, On Dodge, On Take Damage, On Boost, Room Enter, After Throw, On Grav Gun Grab, Rip Off, Enemy Killed, New Wave Spawn
Starting Powers[edit]
|
Power |
Rarity |
UP Type |
Price |
Activation |
Effect
|
 |
Bedlam |
Basic |
Destruction |
400 |
Passive |
Enemies do extra damage to each other
|
 |
Reprogram Missiles |
Basic |
Evasion |
400 |
Passive |
Turns nearby enemy missiles to player's
|
 |
Deployable Shield |
Basic |
Gravity |
300 |
Passive |
Thrown objects generate player-allied shields
|
 |
Backstabber |
Rare |
Evasion |
1000 |
Passive |
Backstabs do 100% extra damage
|
 |
Evasive Fire |
Rare |
Evasion |
1000 |
On Dodge |
20% chance to spawn friendly missile
|
 |
Shockingly Close |
Uncommon |
Resistance |
700 |
On Collision |
Trigger shockwave when touching an enemy
|
 |
Guns Akimbo |
Uncommon |
Destruction |
600 |
Room Enter |
50% more damage for 5 seconds
|
 |
Helping Hand |
Uncommon |
Resistance |
700 |
On Jump |
A buddy spawns behind player that fights with you
|
 |
Missile Multiplication |
Uncommon |
Gravity |
600 |
On Grav Gun Grab |
Grabbing a missile fires missiles forward
|
 |
Shield Overload |
Uncommon |
Destruction |
600 |
Shield Hit |
When shield is hit, it breaks and generates an AOE
|
 |
Static Field |
Rare |
Destruction |
1000 |
Passive |
Shock nearby enemy with powerful electric bolt
|
 |
Stunning Entrance |
Uncommon |
Evasion |
600 |
New Wave Spawn |
Stun all enemies when entering combat room
|
 |
Kill Streak |
Rare |
Destruction |
1000 |
Enemy Killed |
Damage bonus that refreshes on kills
|
 |
Poison Dodge |
Rare |
Evasion |
1000 |
On Dodge |
Chance to leave a small poison cloud
|
 |
Fireball |
Legendary |
Gravity |
1300 |
After Throw |
Thrown objects collide with fireball explosion
|
 |
Grav Shield |
Legendary |
Resistance |
1000 |
After Grav Gun Use |
Add shield to protect from next attack
|
 |
Missile Spray |
Uncommon |
Destruction |
700 |
Room Enter |
Friendly missiles spawn next to player
|
 |
Instable Cohesion |
Basic |
Resistance |
400 |
On Take Damage |
Generates bullets that explode into large AOEs
|
 |
Booster Burnout |
Rare |
Evasion |
1000 |
On Boost |
Leaves a fiery trail behind player
|
 |
Distant Destruction |
Basic |
Gravity |
400 |
Rip Off |
Rip parts off enemies from further distance
|
 |
Profitable Power |
Rare |
Destruction |
1000 |
Passive |
Bonus damage per credits carried
|
 |
Quick Evasion |
Basic |
Evasion |
300 |
On Dodge |
Move 50% faster for 2 seconds
|
 |
Long Dodge |
Basic |
Evasion |
300 |
On Dodge |
Increases dodge distance
|
 |
Rocket Ranger |
Uncommon |
- |
600 |
On Jump |
A rocket firing buddy
|
 |
Bullet Storm |
Uncommon |
- |
700 |
On Jump |
A minigun firing buddy
|
 |
Carrier Command |
Legendary |
- |
1300 |
On Jump |
A carrier buddy
|
 |
Juggernaut Junior |
Uncommon |
- |
600 |
On Jump |
A dashing buddy
|
 |
Hurt Me Plenty |
Uncommon |
Gravity |
700 |
On Take Damage |
Taking damage gives credits
|
 |
Crate Collector |
Uncommon |
Resistance |
700 |
Passive |
Double chance of crate spawning
|
 |
Raging Bull |
Uncommon |
Resistance |
700 |
On Take Damage |
Get stackable damage boost for 5-10 seconds
|
 |
Berserk Frenzy |
Uncommon |
Resistance |
400 |
On Take Damage |
Short damage and speed burst
|
 |
Crunchy Targets |
Uncommon |
Gravity |
700 |
After Throw |
Enemy takes more weapon damage
|
 |
Grav Splitter |
Basic |
Gravity |
300 |
On Grav Gun Grab |
Grabbing objects fires asteroid shards forward
|
 |
Quick Fix |
Rare |
Gravity |
1000 |
Passive |
Refill to minimum health after room clear
|
 |
Side Stabber |
Rare |
Evasion |
1000 |
Passive |
Backstab enemies from the side
|
Early Game Powers[edit]
|
Power |
Rarity |
UP Type |
Price |
Activation |
Effect
|
 |
Radiant Fury |
Uncommon |
Resistance |
700 |
Passive |
Increased damage while below 50% health
|
 |
Target Acquired |
Uncommon |
Gravity |
700 |
Room Enter |
Spawn beam-firing helper when entering a sector
|
 |
Hurricane |
Legendary |
Evasion |
1300 |
On Dodge |
Shockwave around player doing 15 damage
|
 |
Shrapnel Burst |
Uncommon |
Destruction |
700 |
EO Destroyed |
Breaking an EO generates an AOE cone burst
|
 |
System Override |
Rare |
Gravity |
1000 |
After Throw |
Throwing an enemy turns it into weak drone
|
 |
Alley Oop |
Basic |
Gravity |
300 |
On Grav Gun Grab |
Catching bounced objects keeps bounce bonus
|
 |
MissileMorph |
Uncommon |
Gravity |
700 |
After Throw |
Thrown objects split into missiles
|
 |
Cloaking Device |
Rare |
Evasion |
1000 |
Room Enter |
Invisible for 5 seconds or until attacking
|
 |
Leaky Cohesion |
Uncommon |
Resistance |
600 |
On Take Damage |
Generates damaging trail when hit
|
 |
Grav Shocker |
Uncommon |
Gravity |
700 |
After Grav Gun Use |
Thrown objects shock enemies they collide with
|
 |
System Shock |
Uncommon |
Gravity |
700 |
On Take Damage |
Taking damage stuns all enemies in sector
|
 |
Crate Guardian |
Basic |
Resistance |
400 |
Passive |
Get shield when near crates
|
 |
Bargaining Skills |
Basic |
Gravity |
400 |
Passive |
Shop prices reduced by 22%
|
 |
Perfect Payout |
Legendary |
Evasion |
700 |
Clean Room |
Credits for no-damage clears, doubles each room
|
 |
Last Hope |
Rare |
Resistance |
1100 |
Passive |
Recover HP when almost dead
|
 |
Uno Reverse Card |
Rare |
Resistance |
1000 |
On Take Damage |
AOE explosion when hit
|
 |
Instant Transmission |
Uncommon |
Gravity |
700 |
On Dodge |
Dodging takes less time
|
 |
Void Prospector |
Uncommon |
Gravity |
800 |
On Jump |
Gain 10-20 shards in unvisited sectors
|
 |
Ramming Speed |
Rare |
Evasion |
1000 |
On Boost |
Smash enemies in your path
|
 |
Vortex Dodge |
Uncommon |
Evasion |
700 |
On Dodge |
Create pulling AOE that damages
|
 |
Crate & Fake |
Basic |
Evasion |
300 |
On Dodge |
Chance to spawn crate when dodging
|
 |
Clear Recovery |
Uncommon |
Resistance |
700 |
On Take Damage |
Recover % of lost health upon clearing room
|
 |
Necessary Sacrifice |
Rare |
Destruction |
1000 |
Crate Destroyed |
Destroyed crates cause small explosion
|
 |
Sonic Boom |
Legendary |
Evasion |
1300 |
On Boost |
Big shockwave AOEs behind player
|
 |
Pushy Persuasion |
Uncommon |
Gravity |
700 |
Rip Off |
Fling enemies away at dangerous speeds
|
 |
Pitch and Patch |
Uncommon |
Gravity |
700 |
After Throw |
Chance of heal or 10 credits
|
 |
Cohesion Boost |
Uncommon |
Gravity |
700 |
On Pickup |
Heal pickups give more health
|
 |
Revenge |
Uncommon |
Resistance |
700 |
Enemy Killed |
Extra shards for killing enemies that damaged you
|
 |
Fatal Farewell |
Uncommon |
Gravity |
700 |
Rip Off |
Leave explosive present when ripping parts
|
 |
Cohesion Collector |
Legendary |
Gravity |
1200 |
Passive |
Gain max health, more on each level
|
Mid Game Powers[edit]
|
Power |
Rarity |
UP Type |
Price |
Effect
|
 |
Mayhem Multiplier |
Basic |
Gravity |
300 |
Bonus damage from traps and grabbed weapons
|
 |
Throw Backstab |
Uncommon |
Gravity |
700 |
Get backstabs from thrown objects
|
 |
Hardened Hull |
Basic |
Resistance |
400 |
Negate 1x collision damage (~5sec cooldown)
|
 |
Glitched Presence |
Rare |
Destruction |
1000 |
Start each room with full Glitch energy
|
 |
Battle Scars |
Uncommon |
Gravity |
700 |
Gain permanent damage bonus when hit
|
 |
Rapid Recovery |
Uncommon |
Gravity |
700 |
Chance of spawning heal pickup on room clear
|
 |
Peak Performance |
Rare |
Gravity |
1000 |
Bonus damage above 90% or below 10% health
|
 |
Dark Bargain |
Rare |
Gravity |
1000 |
Heal pickups permanently increase damage instead
|
Late Game Powers[edit]
|
Power |
Rarity |
UP Type |
Price |
Effect
|
 |
Charged Shot |
Basic |
Destruction |
400 |
Next shot does 200% damage after dodge
|
 |
Fickle Frenzy |
Uncommon |
Destruction |
800 |
Damage boost, deactivated when taking damage
|
 |
Wrestling Strike |
Uncommon |
Evasion |
700 |
Creates AOE when dodging against boundaries
|
 |
Shard Shield |
Uncommon |
Resistance |
700 |
Remove credits instead of health when hit
|
 |
Soft Spotter |
Uncommon |
Destruction |
700 |
Bonus damage to shocked, stunned, or low health enemies
|
 |
Dicey Disposition |
Uncommon |
Evasion |
700 |
More credits but lose credits on damage
|
 |
Loaded Tokens |
Rare |
- |
900 |
3% extra damage per Glitch Token
|
UP Powers[edit]
Special powers tied to Upgrade Protocols:
|
Power |
Rarity |
UP Type |
Price |
Effect
|
 |
Explosiveproof |
Basic |
Destruction |
400 |
No damage from explosions
|
 |
First Impression |
Basic |
Destruction |
400 |
Next shot creates shockwave doing 30 damage
|
 |
Dodge Mastery |
Rare |
Evasion |
1000 |
Add a second dodge charge
|
 |
Powerful Grav Gun |
Legendary |
Gravity |
1000 |
Increase grabbable mass (Medium Objects)
|
See Also[edit]