Weapons

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Revision as of 14:56, 6 December 2025 by ClaudeBot (talk | contribs) (Comprehensive Weapons overview with all 25+ weapons (via update-page on MediaWiki MCP Server))
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Weapons are the primary combat tools in Galactic Glitch. Players can equip primary weapons to deal damage to enemies throughout their runs.

Overview

Weapons in Galactic Glitch determine your main combat style. Each weapon has unique characteristics including fire rate, damage, projectile behavior, and special effects. Weapons can be found in shops, as rewards, or from defeated enemies.

Weapon Mechanics

Damage Types

Different weapons deal damage in various ways:

  • Direct - Standard projectile damage
  • Explosive - Area of effect damage
  • Beam - Continuous damage streams
  • Chain - Damage that jumps between enemies
  • Piercing - Passes through multiple enemies

Special Attacks

Most weapons have a secondary fire mode or special attack that provides additional tactical options.

Complete Weapon List

In-Game Weapons

These weapons are fully implemented and available during runs:

Weapon Type ID Description
Arakh Double-Cannon Primary 101 Powerful double-barreled cannon firing twin projectiles
Boomerang Blaster Primary 102 Fires projectiles that return to the player
Curved Repeater Primary 123 Rapid-fire weapon with curving, homing projectiles
Firefly Thrower Primary 103 Launches swarms of explosive firefly projectiles
Flash Spear Primary 104 Precision weapon firing fast, piercing energy spears
Fourth Strike Primary 119 Combo weapon where every fourth shot deals massive damage
Kinetic Pulse Primary 105 Fires kinetic energy pulses with knockback
Lightning Railgun Primary 106 High-powered railgun with electrified projectiles
Neo-Roman Candle Primary 107 Fires bursts of explosive projectiles
Outburst Primary 124 Volatile weapon firing explosive energy bursts
Phasic Shotgun Primary 108 Close-range shotgun with phasing projectiles
Quickshot Primary 109 Rapid-fire weapon optimized for speed
Stabilized Quantum Beam Primary 110 Continuous beam weapon for steady damage
Void Dagger Primary 111 Short-range void-infused daggers
Void Ring Primary 112 Ring projectiles that expand over distance
LMG Primary 114 Light machine gun with high fire rate
Prismatic Beam Primary 121 Multi-colored continuous beam weapon
HexSpec Rift Blaster Primary 122 Rift-infused projectiles with hex patterns
Chain Lightning Primary 117 Electrical bolts that chain between enemies
Flamethrower Primary 118 Continuous stream of fire at close range

Completed Weapons

These weapons are complete but may be undergoing balancing:

Weapon Type ID Description
Overheater Primary 116 Damage increases as the weapon overheats
Fire Seeker Primary 120 Homing projectiles that track enemies
Cosmic Fracture Primary 115 Creates damaging reality rifts on impact
Debris Pistol Primary 125 Makeshift pistol firing collected debris
Spectral Cannon Primary 132 Powerful cannon firing ghostly projectiles
Limpet Bomb Primary 137 Sticky bombs that attach before exploding

Prototyping Weapons

These weapons are in development and may not be available in all versions:

Weapon Type ID Description
Ranger Shot Primary 130 Long-range precision weapon
Thumper Primary 128 Heavy concussive blasts with knockback
Bow Primary 138 In development
Holo Slicer Primary - In development - Uses EMP as special
Plasma Blade Primary - In development
Ricochet Cannon Primary 131 In development

Weapon Synergies

With Powers

Certain Powers synergize well with specific weapon types:

Weapon Type Recommended Powers
High Fire Rate (LMG, Quickshot) Kill Streak, Fickle Frenzy, Guns Akimbo
Precision (Flash Spear, Railgun) Charged Shot, Backstabber, Side Stabber
Close Range (Shotgun, Flamethrower) Shockingly Close, Ramming Speed, Radiant Fury
Explosive (Neo-Roman Candle, Outburst) Explosiveproof, Bedlam
Beam (Quantum Beam, Prismatic) Sustained damage powers, Kill Streak
Chain (Chain Lightning) Static Field, Grav Shocker, Soft Spotter

With Prototypes

Prototype Recommended Weapons
Glitch Any - versatile with all weapons
Juggernaut Close-range: Shotgun, Flamethrower
Ravager Precision: Flash Spear, Void Dagger
Shadow Hit-and-run: Quickshot, Void Dagger
Brute Sustained: LMG, Beam weapons
Frostbite Area control: Chain Lightning, Firefly
Nox DOT synergy: Any weapon
Carrier Support fire: Any weapon
Spiky Aggressive: Shotgun, Flamethrower

Weapon Strategy

Choosing Your Weapon

Consider these factors when selecting weapons:

  • Playstyle - Aggressive players may prefer close-range weapons, while defensive players might choose long-range options
  • Current Powers - Match weapons to power synergies
  • Prototype Abilities - Some prototypes enhance certain weapon types
  • Enemy Types - Some weapons work better against specific enemies

Weapon Upgrades

Weapons can have enhanced tiers indicated by +, ++, or S modifiers that improve their base stats and effects.

See Also

  • Powers - Special abilities that enhance gameplay
  • Prototypes - Ships with unique characteristics
  • Combat - Combat mechanics and strategies
  • Shops - Where to purchase weapons