Pickups and File:Prototype Juggernaut.png: Difference between pages

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(Update pickup icons to use actual game sprites)
 
(Maintenance script uploaded File:Prototype Juggernaut.png)
Tag: Server-side upload
 
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{{DISPLAYTITLE:Pickups}}
[[Category:Prototype Images]]
'''Pickups''' are collectible items found during runs in ''[[Galactic Glitch]]''. They provide healing, currency, and resources.
The '''Juggernaut''' prototype - explosion and impact resistant.
 
__TOC__
 
== Pickup Types ==
 
<div style="display: grid; grid-template-columns: repeat(auto-fill, minmax(250px, 1fr)); gap: 15px; margin: 20px 0;">
 
<div style="background: rgba(74, 154, 106, 0.15); border: 2px solid #4a9a6a; border-radius: 12px; padding: 15px;">
<div style="display: flex; align-items: center; gap: 10px; margin-bottom: 10px;">
[[File:Health_Small.png|40px]]
<div style="color: #6aba8a; font-weight: bold; font-size: 1.1em;">COHESION ORBS</div>
</div>
<div style="color: #ccc; font-size: 0.9em;">
* Drop from enemies & crates
* Heal more when at low HP
* Save for below 50% health
</div>
</div>
 
<div style="background: rgba(201, 160, 48, 0.15); border: 2px solid #c9a030; border-radius: 12px; padding: 15px;">
<div style="display: flex; align-items: center; gap: 10px; margin-bottom: 10px;">
[[File:Credits_Medium.png|40px]]
<div style="color: #c9a030; font-weight: bold; font-size: 1.1em;">SHARDS</div>
</div>
<div style="color: #ccc; font-size: 0.9em;">
* Main currency
* Buy powers, UPs, weapons
* Used at [[GlitchSpace]]
</div>
</div>
 
<div style="background: rgba(255, 215, 0, 0.15); border: 2px solid #ffd700; border-radius: 12px; padding: 15px;">
<div style="display: flex; align-items: center; gap: 10px; margin-bottom: 10px;">
[[File:Boss_Orb.png|40px]]
<div style="color: #ffd700; font-weight: bold; font-size: 1.1em;">BOSS ORBS</div>
</div>
<div style="color: #ccc; font-size: 0.9em;">
* Drop from bosses
* Increase [[Boss Orb Level]]
* Unlock harder content
</div>
</div>
 
<div style="background: rgba(138, 106, 170, 0.15); border: 2px solid #8a6aaa; border-radius: 12px; padding: 15px;">
<div style="display: flex; align-items: center; gap: 10px; margin-bottom: 10px;">
[[File:Energy_Pickup.png|40px]]
<div style="color: #aa8aca; font-weight: bold; font-size: 1.1em;">POWER ORBS</div>
</div>
<div style="color: #ccc; font-size: 0.9em;">
* Appear after combat
* Choose from 3 options
* Core progression
</div>
</div>
 
</div>
 
== Crates ==
 
<div style="background: rgba(100, 100, 100, 0.15); border: 2px solid #666; border-radius: 12px; padding: 15px; margin: 15px 0;">
 
Destructible containers found throughout levels. '''Always break them!'''
 
{| class="wikitable" style="width:100%;"
|-
! style="background: #3a3a3a; color: #ccc;" | Type
! style="background: #3a3a3a; color: #ccc;" | Contents
! style="background: #3a3a3a; color: #ccc;" | Visual
|-
| style="color: #aaa;" | '''Standard'''
| Shards, health, sometimes powers
| Brown wooden crate
|-
| style="color: #c07070;" | '''Weapon'''
| Contains a weapon
| Red/orange metallic
|-
| style="color: #aa8aca;" | '''Power'''
| Contains a [[Powers|Power]]
| Purple glowing
|-
| style="color: #804040;" | '''Corrupted'''
| [[Corrupted Powers]] (costs shards)
| Dark red, ominous
|-
| style="color: #c9a030;" | '''Trap'''
| EXPLOSION! Damages nearby
| Sparking, unstable
|}
 
</div>
 
== Powers Affecting Pickups ==
 
<div style="display: grid; grid-template-columns: repeat(auto-fill, minmax(300px, 1fr)); gap: 15px; margin: 15px 0;">
 
<div style="background: rgba(74, 154, 106, 0.1); border: 2px solid #4a9a6a; border-radius: 12px; padding: 15px;">
<div style="color: #6aba8a; font-weight: bold; margin-bottom: 10px;">HEALING POWERS</div>
<div style="display: flex; flex-wrap: wrap; gap: 8px;">
<div style="background: rgba(0,0,0,0.3); border-radius: 6px; padding: 6px 10px; font-size: 0.9em;">
[[File:POWER InstableCohesion.png|20px]] Instable Cohesion
</div>
<div style="background: rgba(0,0,0,0.3); border-radius: 6px; padding: 6px 10px; font-size: 0.9em;">
[[File:POWER LastHope.png|20px]] Last Hope
</div>
<div style="background: rgba(80,40,40,0.3); border-radius: 6px; padding: 6px 10px; font-size: 0.9em; color: #c07070;">
[[File:CORRUPTED POWER CORRUPTED COHESION.png|20px]] Corrupted Cohesion
</div>
</div>
</div>
 
<div style="background: rgba(201, 160, 48, 0.1); border: 2px solid #c9a030; border-radius: 12px; padding: 15px;">
<div style="color: #c9a030; font-weight: bold; margin-bottom: 10px;">SHARD POWERS</div>
<div style="display: flex; flex-wrap: wrap; gap: 8px;">
<div style="background: rgba(0,0,0,0.3); border-radius: 6px; padding: 6px 10px; font-size: 0.9em;">
[[File:POWER VoidProspector.png|20px]] Void Prospector
</div>
<div style="background: rgba(0,0,0,0.3); border-radius: 6px; padding: 6px 10px; font-size: 0.9em;">
[[File:POWER CheaperShop.png|20px]] Cheaper Shop
</div>
<div style="background: rgba(0,0,0,0.3); border-radius: 6px; padding: 6px 10px; font-size: 0.9em;">
[[File:POWER CostlyRound.png|20px]] Costly Round
</div>
</div>
</div>
 
<div style="background: rgba(100, 100, 100, 0.1); border: 2px solid #666; border-radius: 12px; padding: 15px;">
<div style="color: #aaa; font-weight: bold; margin-bottom: 10px;">CRATE POWERS</div>
<div style="display: flex; flex-wrap: wrap; gap: 8px;">
<div style="background: rgba(0,0,0,0.3); border-radius: 6px; padding: 6px 10px; font-size: 0.9em;">
[[File:POWER GlitchedPresence.png|20px]] Glitched Presence
</div>
<div style="background: rgba(0,0,0,0.3); border-radius: 6px; padding: 6px 10px; font-size: 0.9em;">
[[File:POWER LittleBuddy.png|20px]] Little Buddy
</div>
<div style="background: rgba(80,40,40,0.3); border-radius: 6px; padding: 6px 10px; font-size: 0.9em; color: #c07070;">
[[File:CORRUPTED POWER HANDLE WITH CARE.png|20px]] Handle With Care
</div>
</div>
</div>
 
</div>
 
== Debris (Throwables) ==
 
<div style="background: rgba(106, 80, 140, 0.1); border: 2px solid #6a5090; border-radius: 12px; padding: 15px; margin: 15px 0;">
 
Not traditional pickups, but grabbable with [[Grav Gun]] for damage:
 
<div style="display: flex; flex-wrap: wrap; gap: 15px; margin-top: 10px;">
<div style="background: rgba(0,0,0,0.3); border-radius: 8px; padding: 10px; text-align: center;">
[[File:POWER GravShield.png|32px]]<br><span style="font-size: 0.9em;">Asteroid Chunks</span>
</div>
<div style="background: rgba(0,0,0,0.3); border-radius: 8px; padding: 10px; text-align: center;">
[[File:POWER ImmediateDamage.png|32px]]<br><span style="font-size: 0.9em;">Enemy Parts</span>
</div>
<div style="background: rgba(0,0,0,0.3); border-radius: 8px; padding: 10px; text-align: center;">
[[File:POWER ReprogramMissile.png|32px]]<br><span style="font-size: 0.9em;">Enemy Missiles</span>
</div>
<div style="background: rgba(0,0,0,0.3); border-radius: 8px; padding: 10px; text-align: center;">
[[File:POWER Bedlam.png|32px]]<br><span style="font-size: 0.9em;">Ship Pieces</span>
</div>
</div>
 
</div>
 
== Strategy Tips ==
 
<div style="display: grid; grid-template-columns: repeat(auto-fill, minmax(280px, 1fr)); gap: 15px; margin: 15px 0;">
 
<div style="background: rgba(74, 154, 106, 0.15); border-left: 4px solid #4a9a6a; border-radius: 0 8px 8px 0; padding: 12px;">
<div style="color: #6aba8a; font-weight: bold;">HEALING</div>
<div style="font-size: 0.9em; color: #ccc;">Wait until below 50% HP for maximum efficiency. Some powers trigger at low health!</div>
</div>
 
<div style="background: rgba(201, 160, 48, 0.15); border-left: 4px solid #c9a030; border-radius: 0 8px 8px 0; padding: 12px;">
<div style="color: #c9a030; font-weight: bold;">SHARDS</div>
<div style="font-size: 0.9em; color: #ccc;">Don't hoard - spend on upgrades. Dead players can't spend shards!</div>
</div>
 
<div style="background: rgba(100, 100, 100, 0.15); border-left: 4px solid #666; border-radius: 0 8px 8px 0; padding: 12px;">
<div style="color: #aaa; font-weight: bold;">CRATES</div>
<div style="font-size: 0.9em; color: #ccc;">Always break them! Free resources. Watch for trap crates (sparking).</div>
</div>
 
</div>
 
== See Also ==
 
<div style="background: rgba(50, 50, 50, 0.3); border-radius: 8px; padding: 15px; margin: 15px 0;">
* [[Powers]] - Abilities that modify pickups
* [[Corrupted Powers]] - Negative pickup effects
* [[Grav Gun]] - Grabbing and throwing debris
* [[Mechanics]] - Core gameplay systems
</div>
 
[[Category:Gameplay]]

Latest revision as of 13:06, 7 December 2025

The Juggernaut prototype - explosion and impact resistant.