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| {{Infobox Power
| | [[Category:Prototype Images]] |
| |name = Shockingly Close
| | The '''Juggernaut''' prototype - explosion and impact resistant. |
| |image = [[File:EnemyDrone.png|150px]]
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| |caption = ''Collision shockwaves''
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| |type = Collision
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| |trigger = On Enemy Collision
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| |unlock = Default
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| }}
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| '''Shockingly Close''' is a [[Powers|Power]] in ''[[Galactic Glitch]]'' that triggers a shockwave when colliding with enemies.
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| == Effect ==
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| When you collide with an enemy, a shockwave emanates from the impact point, damaging the enemy you hit and any others nearby.
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| === Upgrade Levels ===
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| {| class="wikitable"
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| ! Level !! Effect
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| |-
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| | '''Level 1''' || Triggers a big shockwave when colliding with enemies.
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| |-
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| | '''Level 2''' || Triggers a '''larger shockwave''' when colliding with enemies.
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| |-
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| | '''Level 3''' || Triggers a '''massive shockwave''' when colliding with enemies.
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| |}
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| == Strategy ==
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| Shockingly Close rewards aggressive ramming:
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| * '''Ram into groups''' - The shockwave hits all enemies near the collision point
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| * '''Combine with rams''' - Use boost to ram, shockwave triggers on impact
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| * '''Boss adds''' - Ram into minions for shockwave damage
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| * '''Chain reactions''' - Shockwave can knock enemies into each other
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| == Synergies ==
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| Shockingly Close is core to ram builds:
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| * '''[[Hardened Hull]]''' - Reduces collision damage so ramming is safer
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| * '''[[Ramming Speed]]''' - Boost rams + shockwave = massive impact damage
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| * '''[[Static Field]]''' - Proximity damage + collision shockwave = close-range destruction
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| == Prototype Synergies ==
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| * '''[[Spike]]''' - THE prototype for this power; ram damage + shockwave is devastating
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| * '''[[Brute]]''' - High defense allows aggressive ramming
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| * '''[[Juggernaut]]''' - Impact resistance + shockwave makes ramming very safe
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| == Notes ==
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| * Shockwave damage scales with power level
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| * Shockwave radius increases at higher levels
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| * Works on any enemy collision, including accidental bumps
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| * Pairs exceptionally well with boost-ramming
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| == See Also ==
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| * [[Powers]] - Full list of powers
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| * [[Hardened Hull]] - Collision damage reduction
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| * [[Spike]] - Ram damage prototype
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| [[Category:Powers]]
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| [[Category:Collision Powers]]
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