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{{DISPLAYTITLE:Boss Orb Level}} | {{DISPLAYTITLE:Boss Orb Level}} | ||
<div class="page-intro"> | |||
'''Boss Orb Level''' (abbreviated '''BO''') is the post-game progression system in ''[[Galactic Glitch]]''. By collecting and depositing [[Boss Orbs]] at [[The Hub]], players increase the difficulty and unlock new content. | '''Boss Orb Level''' (abbreviated '''BO''') is the post-game progression system in ''[[Galactic Glitch]]''. By collecting and depositing [[Boss Orbs]] at [[The Hub]], players increase the difficulty and unlock new content. | ||
</div> | |||
__TOC__ | |||
<div class="bo-nav-grid" style="display: flex; flex-wrap: wrap; gap: 12px; margin: 20px 0;"> | |||
<div style="flex: 1; min-width: 150px; background: linear-gradient(135deg, rgba(255, 215, 0, 0.25), rgba(80, 60, 0, 0.4)); border: 2px solid #ffd700; border-radius: 20px; padding: 12px; text-align: center;"> | |||
[[File:Boss_Orb.png|40px|link=#Boss_Orbs]] | |||
<div style="color: #ffd700; font-weight: bold; font-size: 0.9em; margin-top: 6px;">[[#Boss Orbs|BOSS ORBS]]</div> | |||
</div> | |||
<div style="flex: 1; min-width: 150px; background: linear-gradient(135deg, rgba(139, 0, 0, 0.25), rgba(50, 20, 20, 0.4)); border: 2px solid #8b0000; border-radius: 20px; padding: 12px; text-align: center;"> | |||
[[File:POWER RageMode.png|40px|link=#Boss_Orb_Levels]] | |||
<div style="color: #ff6b6b; font-weight: bold; font-size: 0.9em; margin-top: 6px;">[[#Boss Orb Levels|BO LEVELS]]</div> | |||
</div> | |||
<div style="flex: 1; min-width: 150px; background: linear-gradient(135deg, rgba(0, 200, 0, 0.2), rgba(20, 60, 20, 0.4)); border: 2px solid #00cc00; border-radius: 20px; padding: 12px; text-align: center;"> | |||
[[File:POWER StatsPowerDestruction.png|40px|link=#Golden_UPs]] | |||
<div style="color: #00ff00; font-weight: bold; font-size: 0.9em; margin-top: 6px;">[[#Golden UPs|GOLDEN UPS]]</div> | |||
</div> | |||
<div style="flex: 1; min-width: 150px; background: linear-gradient(135deg, rgba(138, 43, 226, 0.25), rgba(50, 20, 80, 0.4)); border: 2px solid #8a2be2; border-radius: 20px; padding: 12px; text-align: center;"> | |||
[[File:POWER GlitchedPresence.png|40px|link=#Glitched_Enemies]] | |||
<div style="color: #bb86fc; font-weight: bold; font-size: 0.9em; margin-top: 6px;">[[#Glitched Enemies|GLITCHED]]</div> | |||
</div> | |||
<div style="flex: 1; min-width: 150px; background: linear-gradient(135deg, rgba(0, 150, 200, 0.25), rgba(20, 50, 70, 0.4)); border: 2px solid #0096c8; border-radius: 20px; padding: 12px; text-align: center;"> | |||
[[File:Siren Chat.png|40px|link=#Story_Progression]] | |||
<div style="color: #48cae4; font-weight: bold; font-size: 0.9em; margin-top: 6px;">[[#Story Progression|STORY]]</div> | |||
</div> | |||
</div> | |||
== Overview == | == Overview == | ||
<div style="background: linear-gradient(135deg, rgba(255, 215, 0, 0.1), rgba(40, 30, 0, 0.2)); border-left: 4px solid #ffd700; padding: 15px; margin: 15px 0; border-radius: 0 8px 8px 0;"> | |||
{| class="wikitable" style="width:100%;" | |||
|- | |||
! style="background: #b8860b; color: white;" | Feature | |||
! style="background: #b8860b; color: white;" | Description | |||
|- | |||
| [[File:POWER RageMode.png|24px]] '''Increased Difficulty''' | |||
| Stronger enemies, tougher bosses at each level | |||
|- | |||
| [[File:POWER StatsPowerDestruction.png|24px]] '''[[Golden UPs]]''' | |||
| Powerful unique upgrades exclusive to BO progression | |||
|- | |||
| [[File:Boss_Orb.png|24px]] '''New Content''' | |||
| Additional bosses and story progression unlocked | |||
|- | |||
| [[File:POWER HardenedHull.png|24px]] '''Continued Progression''' | |||
| Keep all [[UPs]] and unlocks between levels | |||
|} | |||
</div> | |||
== Boss Orbs == | == Boss Orbs == | ||
'''Boss Orbs''' are items dropped by defeating Big Bosses. | <div style="background: linear-gradient(135deg, rgba(255, 215, 0, 0.1), rgba(40, 30, 0, 0.2)); border-left: 4px solid #ffd700; padding: 15px; margin: 15px 0; border-radius: 0 8px 8px 0;"> | ||
'''Boss Orbs''' are items dropped by defeating Big Bosses: | |||
<div style="background: rgba(0,0,0,0.3); border: 1px solid #ffd700; padding: 15px; margin: 15px 0; border-radius: 8px; font-style: italic; color: #ffd700;"> | |||
"Ripped from the fabric of spacetime. Use it in the Hub to unlock higher levels of the simulation." | |||
</div> | |||
{ | {| class="wikitable" style="width:100%;" | ||
|- | |||
! style="background: #555; color: white;" | Step | |||
! style="background: #555; color: white;" | Action | |||
! style="background: #555; color: white;" | Result | |||
|- | |||
| '''1''' | |||
| Defeat a '''Big Boss''' | |||
| Obtain a Boss Orb drop | |||
|- | |||
| '''2''' | |||
| Return to '''[[The Hub]]''' | |||
| Access the deposit station | |||
|- | |||
| '''3''' | |||
| '''Infuse the Boss Orb''' | |||
| Simulation becomes unstable | |||
|- | |||
| '''4''' | |||
| '''Enter new run''' | |||
| Experience higher difficulty! | |||
|} | |||
</div> | |||
== Boss Orb Levels == | == Boss Orb Levels == | ||
{| class="wikitable" | <div style="background: linear-gradient(135deg, rgba(139, 0, 0, 0.15), rgba(40, 20, 20, 0.2)); border-left: 4px solid #8b0000; padding: 15px; margin: 15px 0; border-radius: 0 8px 8px 0;"> | ||
{| class="wikitable" style="width:100%;" | |||
|- | |- | ||
| | ! style="background: #8b0000; color: white;" | Level | ||
! style="background: #8b0000; color: white;" | Enemy Scaling | |||
! style="background: #8b0000; color: white;" | New Content | |||
! style="background: #8b0000; color: white;" | Golden UP Slots | |||
|- | |- | ||
| ''' | | style="color: #ffd700; font-weight: bold;" | '''BO-1''' | ||
| style="color: #ff6b6b;" | +25% HP/Damage | |||
| [[Aegis]] boss unlocked | |||
| 1 | |||
|- | |- | ||
| ''' | | style="color: #ffd700; font-weight: bold;" | '''BO-2''' | ||
| style="color: #ff6b6b;" | +50% HP/Damage | |||
| Glitched Behemoth | |||
| 2 | |||
|- | |- | ||
| ''' | | style="color: #ffd700; font-weight: bold;" | '''BO-3''' | ||
| style="color: #ff6b6b;" | +75% HP/Damage | |||
| Story: Siren's betrayal | |||
| 3 | |||
|- | |- | ||
| ''' | | style="color: #ffd700; font-weight: bold;" | '''BO-4''' | ||
| style="color: #ff6b6b;" | +100% HP/Damage | |||
| Siren captured | |||
| 4 | |||
|- | |- | ||
| '''BO- | | style="color: #ffd700; font-weight: bold;" | '''BO-5''' | ||
| style="color: #ff6b6b;" | +125% HP/Damage | |||
| Final story content | |||
| 5 | |||
|- | |||
| style="color: #ff8c00; font-weight: bold;" | '''BO-6+''' | |||
| style="color: #ff6b6b;" | +25% per level | |||
| Additional modifiers | |||
| 5 (max) | |||
|} | |} | ||
</div> | |||
== Golden UPs == | == Golden UPs == | ||
<div style="background: linear-gradient(135deg, rgba(0, 180, 0, 0.15), rgba(20, 50, 20, 0.2)); border-left: 4px solid #00b800; padding: 15px; margin: 15px 0; border-radius: 0 8px 8px 0;"> | |||
'''[[Golden UPs]]''' are special upgrades exclusive to Boss Orb progression: | '''[[Golden UPs]]''' are special upgrades exclusive to Boss Orb progression: | ||
<div style="display: flex; flex-wrap: wrap; gap: 10px; margin: 15px 0;"> | |||
<div style="flex: 1; min-width: 200px; background: rgba(0,0,0,0.3); border: 1px solid #00cc00; padding: 10px; border-radius: 6px;"> | |||
✦ Provide unique effects beyond stat bonuses | |||
</div> | |||
<div style="flex: 1; min-width: 200px; background: rgba(0,0,0,0.3); border: 1px solid #00cc00; padding: 10px; border-radius: 6px;"> | |||
✦ Up to 5 Golden UP slots (one per BO level) | |||
</div> | |||
<div style="flex: 1; min-width: 200px; background: rgba(0,0,0,0.3); border: 1px solid #00cc00; padding: 10px; border-radius: 6px;"> | |||
✦ Can dramatically change playstyle | |||
</div> | |||
</div> | |||
=== Example Golden UPs === | === Example Golden UPs === | ||
{| class="wikitable" | |||
! Golden UP ! | {| class="wikitable" style="width:100%;" | ||
|- | |||
! style="background: #228b22; color: white;" | Golden UP | |||
! style="background: #228b22; color: white;" | Effect | |||
|- | |- | ||
| [[ | | [[File:POWER Fireball.png|24px]] '''Golden Fireball''' | ||
| Fireballs chain to nearby enemies | |||
|- | |- | ||
| [[ | | [[File:POWER Shield.png|24px]] '''Golden Shield''' | ||
| Shields reflect projectiles back | |||
|- | |- | ||
| [[Golden Dodge | | [[File:POWER LongDodge.png|24px]] '''Golden Dodge''' | ||
| Dodging creates damaging afterimages | |||
|- | |- | ||
| [[Golden Gravity | | [[File:POWER PowerfulGravgun.png|24px]] '''Golden Gravity''' | ||
| Grabbed objects orbit indefinitely | |||
|} | |} | ||
</div> | |||
== Glitched Enemies == | == Glitched Enemies == | ||
<div style="background: linear-gradient(135deg, rgba(138, 43, 226, 0.15), rgba(40, 20, 60, 0.2)); border-left: 4px solid #8a2be2; padding: 15px; margin: 15px 0; border-radius: 0 8px 8px 0;"> | |||
At higher Boss Orb Levels, '''Glitched''' variants of enemies appear: | At higher Boss Orb Levels, '''Glitched''' variants of enemies appear: | ||
{| class="wikitable" style="width:100%;" | |||
|- | |||
! style="background: #6a0dad; color: white;" | Feature | |||
! style="background: #6a0dad; color: white;" | Description | |||
|- | |||
| [[File:POWER InstableCohesion.png|24px]] '''Dual Health Bars''' | |||
| Must deplete both bars to kill | |||
|- | |||
| [[File:POWER RageMode.png|24px]] '''Enhanced Abilities''' | |||
| Stronger attacks, new patterns | |||
|- | |||
| [[File:POWER GlitchedPresence.png|24px]] '''Visual Distortion''' | |||
| Glitchy appearance effects | |||
|- | |||
| [[File:POWER VoidProspector.png|24px]] '''Better Drops''' | |||
| Higher chance of rare rewards | |||
|} | |||
=== Glitched Bosses === | === Glitched Bosses === | ||
{| class="wikitable" style="width:100%;" | |||
|- | |||
{| class="wikitable" | ! style="background: #4b0082; color: white;" | BO Level | ||
! BO Level ! | ! style="background: #4b0082; color: white;" | Glitched Boss | ||
! style="background: #4b0082; color: white;" | Changes | |||
|- | |- | ||
| BO-2 | | style="color: #ffd700;" | '''BO-2''' | ||
| Glitched [[Behemoth]] | |||
| Dual health, faster attacks | |||
|- | |- | ||
| BO-3 | | style="color: #ffd700;" | '''BO-3''' | ||
| Glitched [[Sphere]] | |||
| Energy attacks split | |||
|- | |- | ||
| BO-4 | | style="color: #ffd700;" | '''BO-4''' | ||
| Glitched [[Cerberus]] | |||
| Heads regenerate | |||
|- | |- | ||
| BO-5 | | style="color: #ffd700;" | '''BO-5''' | ||
| Glitched [[Aegis]] | |||
| Shield phases overlap | |||
|} | |} | ||
</div> | |||
== Story Progression == | == Story Progression == | ||
<div style="background: linear-gradient(135deg, rgba(0, 150, 200, 0.15), rgba(20, 40, 60, 0.2)); border-left: 4px solid #0096c8; padding: 15px; margin: 15px 0; border-radius: 0 8px 8px 0;"> | |||
Boss Orb Levels are tied to the main story: | Boss Orb Levels are tied to the main story: | ||
=== BO-1 to BO-2: Building Trust = | <div style="display: grid; gap: 15px; margin: 15px 0;"> | ||
[[Siren]] guides the player, encouraging them to collect more orbs to "escape the simulation." | |||
<div style="background: rgba(0, 100, 150, 0.2); border: 2px solid #0077b6; border-radius: 10px; padding: 15px;"> | |||
<div style="color: #48cae4; font-weight: bold; font-size: 1.1em;">📖 BO-1 to BO-2: Building Trust</div> | |||
<div style="margin-top: 8px;">[[Siren]] guides the player, encouraging them to collect more orbs to "escape the simulation."</div> | |||
</div> | |||
<div style="background: rgba(139, 0, 0, 0.2); border: 2px solid #8b0000; border-radius: 10px; padding: 15px;"> | |||
<div style="color: #ff6b6b; font-weight: bold; font-size: 1.1em;">⚠️ BO-3: The Betrayal</div> | |||
<div style="margin-top: 8px;">Siren reveals her true intentions - she used the player to gain access to the simulation's data layer. [[Serenity]] emerges as an ally.</div> | |||
</div> | |||
<div style="background: rgba(255, 165, 0, 0.2); border: 2px solid #ff8c00; border-radius: 10px; padding: 15px;"> | |||
<div style="color: #ffc107; font-weight: bold; font-size: 1.1em;">⚔️ BO-4: Capturing Siren</div> | |||
<div style="margin-top: 8px;">The player defeats Siren and captures her consciousness in a Boss Orb. She is forced to cooperate.</div> | |||
</div> | |||
== | <div style="background: rgba(138, 43, 226, 0.2); border: 2px solid #8a2be2; border-radius: 10px; padding: 15px;"> | ||
<div style="color: #bb86fc; font-weight: bold; font-size: 1.1em;">🌟 BO-5: The Final Orb</div> | |||
<div style="margin-top: 8px;">Serenity's true plan is revealed - a "complete reset" and "peaceful new beginning."</div> | |||
</div> | |||
</div> | |||
</div> | |||
== Difficulty Changes == | == Difficulty Changes == | ||
=== | <div style="background: linear-gradient(135deg, rgba(100, 100, 100, 0.15), rgba(30, 30, 30, 0.2)); border-left: 4px solid #666; padding: 15px; margin: 15px 0; border-radius: 0 8px 8px 0;"> | ||
* '''Health''' - | |||
* '''Damage''' - | <div style="display: flex; flex-wrap: wrap; gap: 20px;"> | ||
* '''Aggression''' - | |||
<div style="flex: 1; min-width: 280px;"> | |||
<div style="color: #ff6b6b; font-weight: bold; font-size: 1.1em; margin-bottom: 10px;">⬆️ ENEMY SCALING</div> | |||
* '''Health''' - More HP per Boss Orb Level | |||
* '''Damage''' - Attacks hit harder | |||
* '''Aggression''' - Attack more frequently | |||
* '''Spawn rates''' - More enemies per wave | * '''Spawn rates''' - More enemies per wave | ||
</div> | |||
== | <div style="flex: 1; min-width: 280px;"> | ||
<div style="color: #ffc107; font-weight: bold; font-size: 1.1em; margin-bottom: 10px;">👹 BOSS CHANGES</div> | |||
* '''New phases''' - Additional attack patterns | * '''New phases''' - Additional attack patterns | ||
* '''Reduced windows''' - Less time | * '''Reduced windows''' - Less safe time | ||
* '''Minion spawns''' - | * '''Minion spawns''' - More summoned help | ||
* '''Enrage timers''' - | * '''Enrage timers''' - Danger over time | ||
</div> | |||
</div> | |||
</div> | |||
== Progression Retention == | == Progression Retention == | ||
<div style="display: flex; flex-wrap: wrap; gap: 20px; margin: 20px 0;"> | |||
* All [[ | |||
<div style="flex: 1; min-width: 280px; background: rgba(0, 168, 168, 0.1); border: 2px solid #00a8a8; border-radius: 12px; padding: 15px;"> | |||
<div style="color: #00cccc; font-weight: bold; font-size: 1.1em; margin-bottom: 10px;">✅ YOU KEEP</div> | |||
* All [[UPs]] collected | |||
* [[Prototypes|Prototype]] unlocks | * [[Prototypes|Prototype]] unlocks | ||
* [[Weapons|Weapon]] blueprints | * [[Weapons|Weapon]] blueprints | ||
* Achievement progress | * Achievement progress | ||
* Cosmetics and skins | * Cosmetics and skins | ||
</div> | |||
<div style="flex: 1; min-width: 280px; background: rgba(200, 50, 50, 0.1); border: 2px solid #c83232; border-radius: 12px; padding: 15px;"> | |||
<div style="color: #ff6b6b; font-weight: bold; font-size: 1.1em; margin-bottom: 10px;">❌ YOU LOSE</div> | |||
* Current run [[Powers]] | * Current run [[Powers]] | ||
* Shards (currency) | * Shards (currency) | ||
* Boss Orbs ( | * Boss Orbs (recollect after depositing) | ||
</div> | |||
</div> | |||
== Strategy == | == Strategy == | ||
= | <div style="background: linear-gradient(135deg, rgba(0, 128, 128, 0.15), rgba(20, 40, 40, 0.2)); border-left: 4px solid #008080; padding: 15px; margin: 15px 0; border-radius: 0 8px 8px 0;"> | ||
<div style="display: flex; flex-wrap: wrap; gap: 20px;"> | |||
== | <div style="flex: 1; min-width: 280px;"> | ||
* | <div style="color: #00cccc; font-weight: bold; font-size: 1.1em; margin-bottom: 10px;">🎯 PREPARING FOR HIGHER BO</div> | ||
* | * Max out UPs before advancing | ||
* | * Learn boss patterns (they get harder, not different) | ||
* Unlock all Prototypes for options | |||
* Experiment with builds | |||
</div> | |||
== | <div style="flex: 1; min-width: 280px;"> | ||
<div style="color: #ffc107; font-weight: bold; font-size: 1.1em; margin-bottom: 10px;">💪 SURVIVING HIGH BO LEVELS</div> | |||
* Resistance matters more (enemies hit hard!) | |||
* Build around your Golden UP | |||
* Don't rush - clear rooms safely | |||
* [[Grav Gun]] throws scale well | |||
</div> | |||
</div> | |||
</div> | |||
== See Also == | == See Also == | ||
<div style="background: rgba(50, 50, 50, 0.3); border-radius: 8px; padding: 15px; margin: 15px 0;"> | |||
* [[Golden UPs]] - Boss Orb exclusive upgrades | * [[Golden UPs]] - Boss Orb exclusive upgrades | ||
* [[ | * [[UPs]] - Standard progression | ||
* [[Siren]] - Main antagonist | * [[Siren]] - Main antagonist | ||
* [[Serenity]] - Allied character | * [[Serenity]] - Allied character | ||
* [[Bosses]] - Including Glitched variants | * [[Bosses]] - Including Glitched variants | ||
</div> | |||
[[Category:Gameplay]] | [[Category:Gameplay]] | ||
[[Category:Progression]] | [[Category:Progression]] | ||
Latest revision as of 00:37, 7 December 2025
Boss Orb Level (abbreviated BO) is the post-game progression system in Galactic Glitch. By collecting and depositing Boss Orbs at The Hub, players increase the difficulty and unlock new content.
Overview[edit]
| Feature | Description |
|---|---|
| Stronger enemies, tougher bosses at each level | |
| Powerful unique upgrades exclusive to BO progression | |
| Additional bosses and story progression unlocked | |
| Keep all UPs and unlocks between levels |
Boss Orbs[edit]
Boss Orbs are items dropped by defeating Big Bosses:
"Ripped from the fabric of spacetime. Use it in the Hub to unlock higher levels of the simulation."
| Step | Action | Result |
|---|---|---|
| 1 | Defeat a Big Boss | Obtain a Boss Orb drop |
| 2 | Return to The Hub | Access the deposit station |
| 3 | Infuse the Boss Orb | Simulation becomes unstable |
| 4 | Enter new run | Experience higher difficulty! |
Boss Orb Levels[edit]
| Level | Enemy Scaling | New Content | Golden UP Slots |
|---|---|---|---|
| BO-1 | +25% HP/Damage | Aegis boss unlocked | 1 |
| BO-2 | +50% HP/Damage | Glitched Behemoth | 2 |
| BO-3 | +75% HP/Damage | Story: Siren's betrayal | 3 |
| BO-4 | +100% HP/Damage | Siren captured | 4 |
| BO-5 | +125% HP/Damage | Final story content | 5 |
| BO-6+ | +25% per level | Additional modifiers | 5 (max) |
Golden UPs[edit]
Golden UPs are special upgrades exclusive to Boss Orb progression:
✦ Provide unique effects beyond stat bonuses
✦ Up to 5 Golden UP slots (one per BO level)
✦ Can dramatically change playstyle
Example Golden UPs[edit]
Glitched Enemies[edit]
At higher Boss Orb Levels, Glitched variants of enemies appear:
Glitched Bosses[edit]
| BO Level | Glitched Boss | Changes |
|---|---|---|
| BO-2 | Glitched Behemoth | Dual health, faster attacks |
| BO-3 | Glitched Sphere | Energy attacks split |
| BO-4 | Glitched Cerberus | Heads regenerate |
| BO-5 | Glitched Aegis | Shield phases overlap |
Story Progression[edit]
Boss Orb Levels are tied to the main story:
📖 BO-1 to BO-2: Building Trust
Siren guides the player, encouraging them to collect more orbs to "escape the simulation."
⚠️ BO-3: The Betrayal
Siren reveals her true intentions - she used the player to gain access to the simulation's data layer. Serenity emerges as an ally.
⚔️ BO-4: Capturing Siren
The player defeats Siren and captures her consciousness in a Boss Orb. She is forced to cooperate.
🌟 BO-5: The Final Orb
Serenity's true plan is revealed - a "complete reset" and "peaceful new beginning."
Difficulty Changes[edit]
⬆️ ENEMY SCALING
- Health - More HP per Boss Orb Level
- Damage - Attacks hit harder
- Aggression - Attack more frequently
- Spawn rates - More enemies per wave
👹 BOSS CHANGES
- New phases - Additional attack patterns
- Reduced windows - Less safe time
- Minion spawns - More summoned help
- Enrage timers - Danger over time
Progression Retention[edit]
✅ YOU KEEP
❌ YOU LOSE
- Current run Powers
- Shards (currency)
- Boss Orbs (recollect after depositing)
Strategy[edit]
🎯 PREPARING FOR HIGHER BO
- Max out UPs before advancing
- Learn boss patterns (they get harder, not different)
- Unlock all Prototypes for options
- Experiment with builds
💪 SURVIVING HIGH BO LEVELS
- Resistance matters more (enemies hit hard!)
- Build around your Golden UP
- Don't rush - clear rooms safely
- Grav Gun throws scale well
See Also[edit]
- Golden UPs - Boss Orb exclusive upgrades
- UPs - Standard progression
- Siren - Main antagonist
- Serenity - Allied character
- Bosses - Including Glitched variants