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'''Boss Orb Level''' (abbreviated '''BO''') is the post-game progression system in ''[[Galactic Glitch]]''. By collecting and depositing [[Boss Orbs]] at [[The Hub]], players increase the difficulty and unlock new content. | '''Boss Orb Level''' (abbreviated '''BO''') is the post-game progression system in ''[[Galactic Glitch]]''. By collecting and depositing [[Boss Orbs]] at [[The Hub]], players increase the difficulty and unlock new content. | ||
</div> | </div> | ||
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<div class="bo-nav-grid" style="display: flex; flex-wrap: wrap; gap: 12px; margin: 20px 0;"> | <div class="bo-nav-grid" style="display: flex; flex-wrap: wrap; gap: 12px; margin: 20px 0;"> | ||
<div style="flex: 1; min-width: 150px; background: linear-gradient(135deg, rgba(255, 215, 0, 0.25), rgba(80, 60, 0, 0.4)); border: 2px solid #ffd700; border-radius: | <div style="flex: 1; min-width: 150px; background: linear-gradient(135deg, rgba(255, 215, 0, 0.25), rgba(80, 60, 0, 0.4)); border: 2px solid #ffd700; border-radius: 20px; padding: 12px; text-align: center;"> | ||
[[File: | [[File:Boss_Orb.png|40px|link=#Boss_Orbs]] | ||
<div style="color: #ffd700; font-weight: bold; font-size: 0.9em; margin-top: 6px;">[[#Boss Orbs|BOSS ORBS]]</div> | <div style="color: #ffd700; font-weight: bold; font-size: 0.9em; margin-top: 6px;">[[#Boss Orbs|BOSS ORBS]]</div> | ||
</div> | </div> | ||
<div style="flex: 1; min-width: 150px; background: linear-gradient(135deg, rgba(139, 0, 0, 0.25), rgba(50, 20, 20, 0.4)); border: 2px solid #8b0000; border-radius: | <div style="flex: 1; min-width: 150px; background: linear-gradient(135deg, rgba(139, 0, 0, 0.25), rgba(50, 20, 20, 0.4)); border: 2px solid #8b0000; border-radius: 20px; padding: 12px; text-align: center;"> | ||
[[File:POWER RageMode.png|40px|link=#Boss_Orb_Levels]] | [[File:POWER RageMode.png|40px|link=#Boss_Orb_Levels]] | ||
<div style="color: #ff6b6b; font-weight: bold; font-size: 0.9em; margin-top: 6px;">[[#Boss Orb Levels|BO LEVELS]]</div> | <div style="color: #ff6b6b; font-weight: bold; font-size: 0.9em; margin-top: 6px;">[[#Boss Orb Levels|BO LEVELS]]</div> | ||
</div> | </div> | ||
<div style="flex: 1; min-width: 150px; background: linear-gradient(135deg, rgba(0, 200, 0, 0.2), rgba(20, 60, 20, 0.4)); border: 2px solid #00cc00; border-radius: | <div style="flex: 1; min-width: 150px; background: linear-gradient(135deg, rgba(0, 200, 0, 0.2), rgba(20, 60, 20, 0.4)); border: 2px solid #00cc00; border-radius: 20px; padding: 12px; text-align: center;"> | ||
[[File:POWER StatsPowerDestruction.png|40px|link=#Golden_UPs]] | [[File:POWER StatsPowerDestruction.png|40px|link=#Golden_UPs]] | ||
<div style="color: #00ff00; font-weight: bold; font-size: 0.9em; margin-top: 6px;">[[#Golden UPs|GOLDEN UPS]]</div> | <div style="color: #00ff00; font-weight: bold; font-size: 0.9em; margin-top: 6px;">[[#Golden UPs|GOLDEN UPS]]</div> | ||
</div> | </div> | ||
<div style="flex: 1; min-width: 150px; background: linear-gradient(135deg, rgba(138, 43, 226, 0.25), rgba(50, 20, 80, 0.4)); border: 2px solid #8a2be2; border-radius: | <div style="flex: 1; min-width: 150px; background: linear-gradient(135deg, rgba(138, 43, 226, 0.25), rgba(50, 20, 80, 0.4)); border: 2px solid #8a2be2; border-radius: 20px; padding: 12px; text-align: center;"> | ||
[[File:POWER GlitchedPresence.png|40px|link=#Glitched_Enemies]] | [[File:POWER GlitchedPresence.png|40px|link=#Glitched_Enemies]] | ||
<div style="color: #bb86fc; font-weight: bold; font-size: 0.9em; margin-top: 6px;">[[#Glitched Enemies|GLITCHED]]</div> | <div style="color: #bb86fc; font-weight: bold; font-size: 0.9em; margin-top: 6px;">[[#Glitched Enemies|GLITCHED]]</div> | ||
</div> | </div> | ||
<div style="flex: 1; min-width: 150px; background: linear-gradient(135deg, rgba(0, 150, 200, 0.25), rgba(20, 50, 70, 0.4)); border: 2px solid #0096c8; border-radius: | <div style="flex: 1; min-width: 150px; background: linear-gradient(135deg, rgba(0, 150, 200, 0.25), rgba(20, 50, 70, 0.4)); border: 2px solid #0096c8; border-radius: 20px; padding: 12px; text-align: center;"> | ||
[[File:Siren Chat.png|40px|link=#Story_Progression]] | [[File:Siren Chat.png|40px|link=#Story_Progression]] | ||
<div style="color: #48cae4; font-weight: bold; font-size: 0.9em; margin-top: 6px;">[[#Story Progression|STORY]]</div> | <div style="color: #48cae4; font-weight: bold; font-size: 0.9em; margin-top: 6px;">[[#Story Progression|STORY]]</div> | ||
</div> | </div> | ||
</div> | </div> | ||
== Overview == | == Overview == | ||
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| Powerful unique upgrades exclusive to BO progression | | Powerful unique upgrades exclusive to BO progression | ||
|- | |- | ||
| [[File: | | [[File:Boss_Orb.png|24px]] '''New Content''' | ||
| Additional bosses and story progression unlocked | | Additional bosses and story progression unlocked | ||
|- | |- | ||
Latest revision as of 00:37, 7 December 2025
Boss Orb Level (abbreviated BO) is the post-game progression system in Galactic Glitch. By collecting and depositing Boss Orbs at The Hub, players increase the difficulty and unlock new content.
Overview[edit]
| Feature | Description |
|---|---|
| Stronger enemies, tougher bosses at each level | |
| Powerful unique upgrades exclusive to BO progression | |
| Additional bosses and story progression unlocked | |
| Keep all UPs and unlocks between levels |
Boss Orbs[edit]
Boss Orbs are items dropped by defeating Big Bosses:
"Ripped from the fabric of spacetime. Use it in the Hub to unlock higher levels of the simulation."
| Step | Action | Result |
|---|---|---|
| 1 | Defeat a Big Boss | Obtain a Boss Orb drop |
| 2 | Return to The Hub | Access the deposit station |
| 3 | Infuse the Boss Orb | Simulation becomes unstable |
| 4 | Enter new run | Experience higher difficulty! |
Boss Orb Levels[edit]
| Level | Enemy Scaling | New Content | Golden UP Slots |
|---|---|---|---|
| BO-1 | +25% HP/Damage | Aegis boss unlocked | 1 |
| BO-2 | +50% HP/Damage | Glitched Behemoth | 2 |
| BO-3 | +75% HP/Damage | Story: Siren's betrayal | 3 |
| BO-4 | +100% HP/Damage | Siren captured | 4 |
| BO-5 | +125% HP/Damage | Final story content | 5 |
| BO-6+ | +25% per level | Additional modifiers | 5 (max) |
Golden UPs[edit]
Golden UPs are special upgrades exclusive to Boss Orb progression:
✦ Provide unique effects beyond stat bonuses
✦ Up to 5 Golden UP slots (one per BO level)
✦ Can dramatically change playstyle
Example Golden UPs[edit]
Glitched Enemies[edit]
At higher Boss Orb Levels, Glitched variants of enemies appear:
Glitched Bosses[edit]
| BO Level | Glitched Boss | Changes |
|---|---|---|
| BO-2 | Glitched Behemoth | Dual health, faster attacks |
| BO-3 | Glitched Sphere | Energy attacks split |
| BO-4 | Glitched Cerberus | Heads regenerate |
| BO-5 | Glitched Aegis | Shield phases overlap |
Story Progression[edit]
Boss Orb Levels are tied to the main story:
📖 BO-1 to BO-2: Building Trust
Siren guides the player, encouraging them to collect more orbs to "escape the simulation."
⚠️ BO-3: The Betrayal
Siren reveals her true intentions - she used the player to gain access to the simulation's data layer. Serenity emerges as an ally.
⚔️ BO-4: Capturing Siren
The player defeats Siren and captures her consciousness in a Boss Orb. She is forced to cooperate.
🌟 BO-5: The Final Orb
Serenity's true plan is revealed - a "complete reset" and "peaceful new beginning."
Difficulty Changes[edit]
⬆️ ENEMY SCALING
- Health - More HP per Boss Orb Level
- Damage - Attacks hit harder
- Aggression - Attack more frequently
- Spawn rates - More enemies per wave
👹 BOSS CHANGES
- New phases - Additional attack patterns
- Reduced windows - Less safe time
- Minion spawns - More summoned help
- Enrage timers - Danger over time
Progression Retention[edit]
✅ YOU KEEP
❌ YOU LOSE
- Current run Powers
- Shards (currency)
- Boss Orbs (recollect after depositing)
Strategy[edit]
🎯 PREPARING FOR HIGHER BO
- Max out UPs before advancing
- Learn boss patterns (they get harder, not different)
- Unlock all Prototypes for options
- Experiment with builds
💪 SURVIVING HIGH BO LEVELS
- Resistance matters more (enemies hit hard!)
- Build around your Golden UP
- Don't rush - clear rooms safely
- Grav Gun throws scale well
See Also[edit]
- Golden UPs - Boss Orb exclusive upgrades
- UPs - Standard progression
- Siren - Main antagonist
- Serenity - Allied character
- Bosses - Including Glitched variants