Boss Orb Level

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Boss Orbs unlock higher levels

Boss Orb Level (abbreviated BO) is the post-game progression system in Galactic Glitch. By collecting and depositing Boss Orbs at The Hub, players increase the difficulty and unlock new content.

Overview

Boss Orb Levels offer:

  • Increased difficulty - Stronger enemies, tougher bosses
  • Golden UPs - Powerful unique upgrades
  • New content - Additional bosses and story progression
  • Continued progression - Keep all UPs and unlocks

Boss Orbs

Boss Orbs are items dropped by defeating Big Bosses. The in-game description states:

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To progress to higher Boss Orb Levels:

  1. Defeat a Big Boss to obtain a Boss Orb
  2. Return to The Hub
  3. Infuse the Boss Orb at the deposit station
  4. The simulation becomes more unstable (harder)

Boss Orb Levels

Level Abbreviation Enemy Scaling New Content Golden UP Slots
Boss Orb Level 1 BO-1 +25% HP/Damage Aegis boss unlocked 1
Boss Orb Level 2 BO-2 +50% HP/Damage Glitched Behemoth 2
Boss Orb Level 3 BO-3 +75% HP/Damage Story progression - Siren's betrayal 3
Boss Orb Level 4 BO-4 +100% HP/Damage Siren captured, Serenity allies 4
Boss Orb Level 5 BO-5 +125% HP/Damage Final story content 5
BO-6+ BO-6+ +25% per level Additional modifiers 5 (max)

Golden UPs

Golden UPs are special upgrades exclusive to Boss Orb progression:

  • Provide unique effects beyond stat bonuses
  • Up to 5 Golden UP slots (one per Boss Orb Level)
  • Can dramatically change playstyle
  • See Golden UPs for the complete list

Example Golden UPs

Golden UP Effect
Golden Fireball Fireballs chain to nearby enemies
Golden Shield Shields reflect projectiles
Golden Dodge Dodging creates damaging afterimages
Golden Gravity Grabbed objects orbit indefinitely

Glitched Enemies

At higher Boss Orb Levels, Glitched variants of enemies appear:

  • Dual health bars - Must deplete both bars to kill
  • Enhanced abilities - Stronger attacks, new patterns
  • Visual distortion - Glitchy appearance effects
  • Better drops - Higher chance of rare rewards

Glitched Bosses

Each Boss Orb Level can introduce Glitched versions of bosses:

BO Level Glitched Boss Changes
BO-2 Glitched Behemoth Dual health, faster attacks
BO-3 Glitched Sphere Energy attacks split
BO-4 Glitched Cerberus Heads regenerate
BO-5 Glitched Aegis Shield phases overlap

Story Progression

Boss Orb Levels are tied to the main story:

BO-1 to BO-2: Building Trust

Siren guides the player, encouraging them to collect more orbs to "escape the simulation."

BO-3: The Betrayal

After depositing the third Boss Orb, Siren reveals her true intentions:

  • She used the player to gain access to the simulation's data layer
  • She plans to destroy everything to gain her freedom
  • Serenity emerges as an ally

BO-4: Capturing Siren

The player defeats Siren and captures her consciousness in a Boss Orb. She is forced to cooperate.

BO-5: The Final Orb

Serenity's true plan is revealed - a "complete reset" and "peaceful new beginning."

Difficulty Changes

Enemy Scaling

  • Health - Enemies have more HP per Boss Orb Level
  • Damage - Enemy attacks hit harder
  • Aggression - Enemies attack more frequently
  • Spawn rates - More enemies per wave

Boss Changes

  • New phases - Additional attack patterns
  • Reduced windows - Less time to deal damage
  • Minion spawns - Bosses summon help more often
  • Enrage timers - Some bosses become more dangerous over time

Progression Retention

When increasing Boss Orb Level, you keep:

  • All UPs collected
  • Prototype unlocks
  • Weapon blueprints
  • Achievement progress
  • Cosmetics and skins

You lose:

  • Current run Powers
  • Shards (currency)
  • Boss Orbs (must recollect after depositing)

Strategy

Preparing for Higher BO Levels

  • Max out UPs - Farm standard UPs before advancing
  • Learn boss patterns - They get harder, not different
  • Unlock all Prototypes - More options for harder content
  • Experiment with builds - Find what works for you

Surviving High BO Levels

  • Resistance matters more - Enemies hit much harder
  • Golden UPs are key - Build around your Golden UP
  • Don't rush - Take time to clear rooms safely
  • Use the environment - Grav Gun throws scale well

Trivia

  • The maximum Boss Orb Level is theoretically unlimited
  • Difficulty scaling becomes linear after BO-5
  • Glitched enemies were inspired by "corrupted" game concepts
  • The abbreviation "BO" is used in-game (e.g., "BO level is too low")

See Also