Boss Orb Level
Boss Orb Level (abbreviated BO) is the post-game progression system in Galactic Glitch. By collecting and depositing Boss Orbs at The Hub, players increase the difficulty and unlock new content.
Overview[edit]
| Feature | Description |
|---|---|
| Stronger enemies, tougher bosses at each level | |
| Powerful unique upgrades exclusive to BO progression | |
| Additional bosses and story progression unlocked | |
| Keep all UPs and unlocks between levels |
Boss Orbs[edit]
Boss Orbs are items dropped by defeating Big Bosses:
"Ripped from the fabric of spacetime. Use it in the Hub to unlock higher levels of the simulation."
| Step | Action | Result |
|---|---|---|
| 1 | Defeat a Big Boss | Obtain a Boss Orb drop |
| 2 | Return to The Hub | Access the deposit station |
| 3 | Infuse the Boss Orb | Simulation becomes unstable |
| 4 | Enter new run | Experience higher difficulty! |
Boss Orb Levels[edit]
| Level | Enemy Scaling | New Content | Golden UP Slots |
|---|---|---|---|
| BO-1 | +25% HP/Damage | Aegis boss unlocked | 1 |
| BO-2 | +50% HP/Damage | Glitched Behemoth | 2 |
| BO-3 | +75% HP/Damage | Story: Siren's betrayal | 3 |
| BO-4 | +100% HP/Damage | Siren captured | 4 |
| BO-5 | +125% HP/Damage | Final story content | 5 |
| BO-6+ | +25% per level | Additional modifiers | 5 (max) |
Golden UPs[edit]
Golden UPs are special upgrades exclusive to Boss Orb progression:
✦ Provide unique effects beyond stat bonuses
✦ Up to 5 Golden UP slots (one per BO level)
✦ Can dramatically change playstyle
Example Golden UPs[edit]
Glitched Enemies[edit]
At higher Boss Orb Levels, Glitched variants of enemies appear:
Glitched Bosses[edit]
| BO Level | Glitched Boss | Changes |
|---|---|---|
| BO-2 | Glitched Behemoth | Dual health, faster attacks |
| BO-3 | Glitched Sphere | Energy attacks split |
| BO-4 | Glitched Cerberus | Heads regenerate |
| BO-5 | Glitched Aegis | Shield phases overlap |
Story Progression[edit]
Boss Orb Levels are tied to the main story:
📖 BO-1 to BO-2: Building Trust
Siren guides the player, encouraging them to collect more orbs to "escape the simulation."
⚠️ BO-3: The Betrayal
Siren reveals her true intentions - she used the player to gain access to the simulation's data layer. Serenity emerges as an ally.
⚔️ BO-4: Capturing Siren
The player defeats Siren and captures her consciousness in a Boss Orb. She is forced to cooperate.
🌟 BO-5: The Final Orb
Serenity's true plan is revealed - a "complete reset" and "peaceful new beginning."
Difficulty Changes[edit]
⬆️ ENEMY SCALING
- Health - More HP per Boss Orb Level
- Damage - Attacks hit harder
- Aggression - Attack more frequently
- Spawn rates - More enemies per wave
👹 BOSS CHANGES
- New phases - Additional attack patterns
- Reduced windows - Less safe time
- Minion spawns - More summoned help
- Enrage timers - Danger over time
Progression Retention[edit]
✅ YOU KEEP
❌ YOU LOSE
- Current run Powers
- Shards (currency)
- Boss Orbs (recollect after depositing)
Strategy[edit]
🎯 PREPARING FOR HIGHER BO
- Max out UPs before advancing
- Learn boss patterns (they get harder, not different)
- Unlock all Prototypes for options
- Experiment with builds
💪 SURVIVING HIGH BO LEVELS
- Resistance matters more (enemies hit hard!)
- Build around your Golden UP
- Don't rush - clear rooms safely
- Grav Gun throws scale well
See Also[edit]
- Golden UPs - Boss Orb exclusive upgrades
- UPs - Standard progression
- Siren - Main antagonist
- Serenity - Allied character
- Bosses - Including Glitched variants