Builds

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Builds: which Prototypes, Upgrade Protocols, Powers and Weapons work well together. A strong build has one main way of dealing damage and one or two powers that feed it.

UPs: Destruction = weapon damage · Resistance = max cohesion (health) · Evasion = movement speed and fire rate · Gravity = throw damage. Collecting 3 and 6 of one type gives a bonus power.

Pain Engine[edit]

Pain Engine
Defensive. Getting hit is your damage.
Ship: Juggernaut / Brute  ·  UPs: Resistance  ·  Weapon: Void Ring
CORE POWERS
ALSO GOOD
Why it works: Resistance UPs (Juggernaut scales them best) and Brute's +20 max HP give you a big health pool. Every hit you take then triggers damage boosts, shockwaves, stuns and fire.
Watch out: Skip powers that switch off when you get hit (Fickle Frenzy, Perfect Payout).

Gravity Thrower[edit]

Gravity Thrower
Your Grav Gun is the main weapon.
Ship: Glitch  ·  UPs: Gravity  ·  Weapon: Void Dagger
CORE POWERS
ALSO GOOD
Why it works: Gravity UPs raise throw damage, and their bonus power lets you grab bigger objects. Void Dagger hits hard without upgrades, so your Glitch Tokens go into throw powers.
Watch out: Fireball, Grav Shocker and Missile Morph exclude each other: pick one. No Void Ring: its aura breaks the objects you want to throw.

Backstab Runner[edit]

Backstab Runner
Fast, behind the enemy, huge hits.
Ship: Ravager / Shadow  ·  UPs: Evasion  ·  Weapon: Void Dagger
CORE POWERS
ALSO GOOD
Why it works: Evasion UPs make you fast enough to get behind enemies. Ravager and Void Dagger both add backstab damage.
Watch out: Large enemies and some bosses take no backstab damage. Add a second damage source: throws, dodge powers, boost powers, missiles or minions. Throw Backstab needs Powerful Grav Gun (3 Gravity UPs).

Dodge Dancer[edit]

Dodge Dancer
Every dodge is an attack.
Ship: Frostbite  ·  UPs: Evasion  ·  Weapon: Phasic Shotgun
CORE POWERS
ALSO GOOD
Why it works: Evasion's bonus power gives you a second and then a third dodge, so the dodge triggers come more often. Frostbite slows enemies around you on every dodge, and Charged Shot makes the next shotgun blast hit much harder. Combo: dodging into fights gets you hit, so damage-taken powers from Pain Engine fit well.

Ram Boost[edit]

Ram Boost
Boosting is your attack.
Ship: Spike  ·  UPs: Evasion  ·  Weapon: any, the powers do the damage
CORE POWERS
ALSO GOOD
Why it works: Spike damages and stuns what it boosts into. These powers add hits, shockwaves, mines and bullets to every boost, and Hardened Hull cuts collision damage (up to 90%).

Drone Commander[edit]

Drone Commander
Your drones do the work.
Ship: Carrier  ·  UPs: Resistance  ·  Weapon: any, the powers do the damage
CORE POWERS
ALSO GOOD
Why it works: Carrier revives wrecked minions, and Minion Multiplication spawns a copy each time one is revived (6 s, 12 s at Glitched). Minion Master makes minions fire faster and tougher. Resistance UPs keep you alive while they fight.
Watch out: Missile powers don't help your drones; keep them for a missile build.

Missile Storm[edit]

Missile Storm
Fill the room with missiles.
Ship: Juggernaut  ·  UPs: Evasion  ·  Weapon: any, the powers do the damage
CORE POWERS
ALSO GOOD
Why it works: Missiles come from new enemy waves, dodges, grabbed missiles and turned enemy missiles. Evasion's extra dodges trigger Evasive Fire and Missile Factory more often. Juggernaut and Explosiveproof cut the explosion damage you take.

Unstoppable Bruiser[edit]

Unstoppable Bruiser
Combo: tank plus boost.
Ship: Juggernaut  ·  UPs: Resistance + Evasion  ·  Weapon: Void Ring
CORE POWERS
ALSO GOOD
Why it works: Boosting into fights means you get hit more often. The damage-taken powers turn those hits into damage, while Juggernaut and Hardened Hull cut the collision damage.

See Also[edit]