Weapons
Weapons are your ship's guns in Galactic Glitch. There are 28 weapons in the current game.
Every weapon has a main attack and a special attack. The special attack uses energy from the special attack bar. Each weapon has 3 levels; a higher level makes the main attack stronger. Kinetic Pulse is the starting weapon. You unlock every other weapon by finding its blueprint in a run and then buying it in the hub weapon room with Orbs.
Starting weapon[edit]
| Icon | Weapon | Damage | Range | Special attack |
|---|---|---|---|---|
| Kinetic Pulse | 24 | Medium | Charged Core Gun |
A run starts with the weapon you equip in the hub. Until you equip another one, that is Kinetic Pulse. A Run Challenge gives you its own weapon instead.
Weapons from enemy blueprints[edit]
These 19 weapons drop as blueprints from specific enemies in the normal levels. After you pick up a blueprint, the weapon appears in the hub weapon room and you buy it with Orbs.
| Icon | Weapon | Damage | Range | Blueprint drops from | Orbs | Needs |
|---|---|---|---|---|---|---|
| Phasic Shotgun | 65 | Short | Bouncer (Asteroid Fields, 70%) Spectral Cannon (The Celestial District, 70%) |
25 | ||
| Arakh Double-Cannon | 44 | Medium | Insect Warrior (Asteroid Fields from BO-4, 70%) Insect Warrior (Poisoned Reaches, 70%) Insect Warrior (The Scrapyard from BO-4, 70%) Insect Warrior (Fractured Frontier, 70%) |
50 | ||
| Lightning Railgun | 38 | Medium | Testudo (The Forge from BO-1, 70%) | 50 | ||
| Quickshot | 62 | Medium | Glitched Scorching Wall (The Armory from BO-5, 70%) Glitched Scorching Wall (Quarantine from BO-5, 70%) Scorching Wall (Shattered Expanse from BO-5, 70%) Scorching Wall (Outer Sphere, 70%) Glitched Scorching Wall (Outer Sphere from BO-3, 70%) |
50 | ||
| Stabilized Quantum Beam | 54 | Medium | Rotate Whipper (The Forge from BO-4, 70%) Rotate Whipper (The Scrapyard, 70%) |
150 | ||
| Boomerang Blaster | 22-94 | Medium | Beam Launcher (Abyssal Docks from BO-4, 70%) Beam Launcher (The Armory, 70%) Beam Launcher (Shattered Expanse from BO-5, 70%) Beam Launcher (Outer Sphere from BO-5, 70%) |
200 | ||
| Firefly Thrower | 50 | Long | Smasher Thrower (The Forge from BO-4, 70%) Glitched Smasher Thrower (The Forge from BO-5, 70%) Smasher Thrower (Abyssal Docks, 70%) Glitched Smasher Thrower (Abyssal Docks from BO-1, 70%) Glitched Smasher Thrower (The Armory from BO-5, 70%) Glitched Smasher Thrower (Quarantine from BO-5, 70%) Glitched Smasher Thrower (Shattered Expanse from BO-5, 70%) |
200 | ||
| Void Ring | 25-60 | Short | Donut AOE Launcher (The Scrapyard from BO-4, 70%) Donut AOE Launcher (The Armory, 70%) Donut AOE Launcher (Shattered Expanse from BO-5, 70%) Donut AOE Launcher (Outer Sphere from BO-5, 70%) |
200 | ||
| Neo-Roman Candle | 25-62 | Medium | Copper (The Celestial District, 70%) Copper (Fractured Frontier from BO-4, 70%) |
250 | ||
| Void Dagger | 85 | Short | Mimic (Poisoned Reaches, 70%) | 350 | ||
| Flash Spear | 38-75 | Long | Multi-Bullet (Shattered Expanse, 70%) | 400 | ||
| Outburst | 48 | Medium | Enforcer (The Celestial District, 70%) Glitched Enforcer (The Celestial District from BO-1, 70%) |
450 | ||
| Curved Repeater | 22-27 | Medium | Sniper Evolved (Quarantine, 70%) Glitched Sniper Evolved (Quarantine from BO-3, 70%) |
500 | ||
| Fourth Strike | 30 | Long | Hydra (The Scrapyard, 70%) Glitched Hydra (The Scrapyard from BO-1, 70%) Glitched Hydra (The Armory from BO-5, 70%) Glitched Hydra (Quarantine from BO-5, 70%) |
600 | ||
| Hex-Spec Rift-Blaster | 34 | Long | Pod (also its Glitched variant) (Outer Sphere, 70%) | 25 | BO-5 | |
| Prismatic Beam | 36 | Medium | Work Drone (Asteroid Fields, 70%) | 25 | BO-5 | |
| LMG | 54 | Medium | Achilles (Asteroid Fields, 70%) Achilles (also its Glitched variant) (The Forge, 70%) Achilles (The Celestial District, 70%) |
100 | BO-5 | |
| Chain Lighting | 32 | Medium | EMP Drone (The Scrapyard, 70%) | 300 | BO-5 | |
| Flamethrower | 26 | Short | Hell Fighter (also its Glitched variant) (Abyssal Docks, 70%) Glitched Hell Fighter (The Armory, 70%) Glitched Hell Fighter (Quarantine, 70%) Hell Fighter (also its Glitched variant) (Shattered Expanse, 70%) |
500 | BO-5 |
Damage and range are the level 1 values. Percentages are the base drop chance per kill.
How blueprint drops work[edit]
- A blueprint only drops while you still need it, and each weapon blueprint drops at most once per run.
- The first blueprint of a run uses the base chance. A second one in the same run uses a tenth of that chance. No third blueprint drops in a run.
- Each kill of the enemy that does not drop the blueprint raises the chance for that weapon by 10 percentage points. This bonus resets when a new level starts.
- Weapons marked BO-5 only drop their blueprint after you have reached Boss Orb level 5.
- The hub upgrade Blueprint Chance raises the drop chance.
Infinity's Edge weapons[edit]
These 8 weapons were added in v2.0. Their blueprints drop only in Infinity's Edge, the endless mode you unlock by beating Serenity (BO-5).
| Order | Icon | Weapon | Damage | Range | Orbs |
|---|---|---|---|---|---|
| 1 | Fire Seeker | 12-15 | Long | 350 | |
| 2 | Arc Bow | 89-100 | Long | 400 | |
| 3 | Holo Slicer | 48 | Medium | 450 | |
| 4 | Spectral Cannon | 15-26 | Long | 500 | |
| 5 | Cosmic Fracture | 32-72 | Long | 550 | |
| 6 | Debris Pistol | 30-60 | Long | 25 | |
| 7 | Overheater | 60 | Long | 650 | |
| 8 | Limpet Bomb | 20-40 | Long | 700 |
- Only enemies in normal combat rooms can drop the blueprint; rooms near the entrance, Challenge Rooms and boss fights never do. At most one blueprint drops per run.
- The blueprints drop in the order of the table: you always get the first one you do not have yet.
- Each kill has a 2% chance at depth 1. The chance rises by 0.5% per depth to 9% at depth 15.
- After blueprints dropped in two runs in a row, the next run drops none.
- With the blueprint found, buy the weapon in the hub weapon room with Orbs.
Levels and tiers[edit]
- Weapons have 3 levels. Shops sell a weapon upgrade: level 1 to 2 costs 1000 shards, level 2 to 3 costs 3000 shards plus one Weapon Upgrade Orb.
- The Weapon Upgrade bonus power also raises your main weapon one level.
- A weapon also has a tier (the Roman numeral). Each tier above I multiplies its damage by 1.15, and the special attack uses the tier of the main weapon. The shop upgrade and the Weapon Upgrade power both raise the tier by one together with the level, so a level 2 weapon has tier II and a level 3 weapon tier III.
- The weapon pages show each level at its tier. Damage is damage per second, as the in-game weapon pop-up shows it. Bonuses from powers and Upgrade Protocols are not included.
See also[edit]
| Galactic Glitch Wiki | |
|---|---|
| Gameplay | Powers • Prototypes • Weapons • Bosses • UPs • Corruptions |
| World & Guides | Enemies • Pickups • Characters • Locations • The Hub • Builds |