Powers

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Powers are abilities you collect during a run in Galactic Glitch. They add effects such as drones, shockwaves, shields or bonus damage. The game has 97 run powers, 11 corruptions and 4 bonus powers from Upgrade Protocols.

How powers work[edit]

Levels[edit]

Every run power has three levels: Basic, Upgraded and Glitched. The first upgrade costs 1 to 4 Glitch Tokens, depending on the power, and the second upgrade costs one token more. In the power popup the game shows Upgraded numbers in yellow and Glitched numbers in magenta.

In Infinity's Edge every power except corruptions is Quantum: it uses the Glitched text and values and cannot be upgraded. Swapping a Quantum power out destroys it and drops Glitch Charges instead.

Rarity and price[edit]

Run powers come in four rarities: Basic (17), Uncommon (47), Rare (25) and Legendary (8). Base shop prices range from 300 to 1300 shards.

Activation[edit]

The power popup shows an activation type: After dodge, After jump, On damage taken, On dodge, On enemy missile nearby, On enemy wave, On grav gun grab, On grav gun use and Passive. Many powers with their own trigger, for example on boost, on room clear or on taking damage, are shown as Passive.

Unlocking[edit]

47 run powers are unlocked from the start. The other 50 are locked. 16 of them unlock when you earn a Steam achievement; the Unlock column below names it. Every won run unlocks at least two locked powers in total: powers unlocked by achievements during that run count toward the two, and the rest come from a fixed list, in order. The achievement powers sit at the end of that list.

Some powers are only offered while you own a related power, and some only after you have unlocked the Boost ability or the tear off ability. The single power pages list these rules.

Run powers[edit]

All 97 powers of the run power pool. Click a column header to sort. New in version 2.0: Cohesion Collector, Dark Bargain, Fiery Wrath, Friendly Firing, Lightning Charge, Lines of Mines, Machinegun Nest, Minion Master and Missile Factory.

Power Rarity Price Activation Unlock Basic effect
Alley-oop Alley-oop Basic 300 Passive Won runs Catching bounced objects keeps their bounce bonus and increases it another 100%.
Backstabber Backstabber Rare 1000 Passive From the start Inflict double backstab damage.
Bargaining Skills Bargaining Skills Basic 400 Passive From the start Get reduced shop prices.
Battle Scars Battle Scars Uncommon 700 Passive Won runs For every 4 damage taken, gain +1% permanent damage.
Bedlam Bedlam Basic 400 Passive From the start Enemies do 75% extra damage to each other.
Berserk Frenzy Berserk Frenzy Uncommon 450 On damage taken From the start Gain 100% damage for 3 seconds after taking damage, but take 30% more damage while active.
Boost Bomb Boost Bomb Rare 900 Passive From the start Charge energy while boosting. Release to explode.
Booster Burnout Booster Burnout Rare 1000 Passive From the start Leave a fiery trail while using boost.
Brutal Breakdown Brutal Breakdown Uncommon 700 Passive Won runs Ripping enemy parts triggers an expanding shockwave.
Bullet Ballet Bullet Ballet Uncommon 600 Passive Won runs Fire bullets in all directions while boosting.
Bullet Storm Bullet Storm Uncommon 700 After jump From the start Spawn a gatling drone with high damage and fire rate.
Carrier Command Carrier Command Legendary 1300 After jump From the start Spawn a carrier unit that releases mini-drones.
Charged Shot Charged Shot Basic 400 After dodge Won runs Do 50% more damage on the shot after dodging.
Clear Recovery Clear Recovery Uncommon 700 Passive Won runs Regain 20% of the cohesion lost in a room when it's cleared.
Cloaking Device Cloaking Device Rare 1000 On enemy wave Achievement Identity Crisis or won runs Become undetectable when new enemies appear.
Cohesion Boost Cohesion Boost Uncommon 700 Passive Achievement Beam that! or won runs Heal Pickups give 50% more health.
Cohesion Collector Cohesion Collector
New in v2.0
Legendary 1200 Passive Won runs Gain 5 max health immediately, and 5 more on entering each new level.
Crate And Fake Crate And Fake Basic 300 On dodge Achievement Upgrade Initiate or won runs Dodging spawns a small empty crate.
Crate Collector Crate Collector Uncommon 700 Passive From the start Double the chance of Crates spawning.
Crate Guardian Crate Guardian Basic 400 Passive Won runs Being close to crates generates shielding for both of you.
Crunchy Targets Crunchy Targets Uncommon 700 Passive From the start Throw damage makes enemies vulnerable to other damages.
Dark Bargain Dark Bargain
New in v2.0
Rare 1000 Passive Won runs Heal pickups permanently increase damage by 1% per healed point instead of healing.
Dark Maelstrom Dark Maelstrom Legendary 900 Passive Won runs Thrown objects spawn a damaging vortex on impact.
Dash Slash Dash Slash Uncommon 700 Passive Won runs Deal 40 damage to enemies while dodging.
Deployable Shield Deployable Shield Basic 300 Passive From the start Throw an object to generate a friendly shield on it.
Dicey Disposition Dicey Disposition Uncommon 700 Passive Won runs Gain 150% extra shards. But you also lose one quarter of shards on taking damage.
Distant Destruction Distant Destruction Basic 400 Passive From the start Rip parts off enemies from a comfortable distance.
Evasive Fire Evasive Fire Rare 1000 After dodge From the start Chance to spawn a missile when dodging.
Explosiveproof Explosiveproof Basic 400 Passive Won runs Take 30% less damage from explosions.
Fatal Farewell Fatal Farewell Uncommon 700 Passive Achievement Explosives Expert or won runs Leaves enemies an explosive present when you rip a part off.
Fickle Frenzy Fickle Frenzy Uncommon 800 Passive Won runs Increases damage by 15%. Disabled until next room after receiving damage.
Fiery Wrath Fiery Wrath
New in v2.0
Rare 900 On damage taken From the start Taking damage creates a fire aura for 3s.
Fireball Fireball Legendary 1300 Passive From the start Thrown objects create a fireball on impact.
First Impression First Impression Basic 400 On enemy wave Won runs First shot after new enemies appear creates a shockwave.
Friendly Firing Friendly Firing
New in v2.0
Uncommon 600 Passive From the start Grabbed minions fire 6x faster for 3s, then are destroyed.
Grav Shield Grav Shield Legendary 1000 On grav gun grab From the start Get a shield while holding an object.
Grav Shocker Grav Shocker Uncommon 700 On grav gun use Won runs Thrown objects shock enemies.
Grav Splitter Grav Splitter Basic 300 Passive From the start Holding an object fires a constant stream of tiny shards from it.
Guns Akimbo Guns Akimbo Uncommon 600 On enemy wave From the start Deal +50% damage for 5 seconds when new enemies appear.
Hardened Hull Hardened Hull Basic 400 Passive Won runs Take 30% less damage from collisions.
Helping Hand Helping Hand Uncommon 700 After jump From the start Spawn a friendly drone after entering a new sector.
Hurricane Hurricane Legendary 1300 After dodge Achievement Back to the portal or won runs Create a shockwave after dodging, dealing damage to enemies.
Hurt Me Plenty Hurt Me Plenty Uncommon 700 Passive From the start For every 4 damage taken, gain 32 shards.
Instable Cohesion Instable Cohesion Basic 400 On damage taken From the start Taking damage creates multiple explosive cohesion bombs.
Instant Transmission Instant Transmission Uncommon 700 Passive Achievement A good start or won runs Dodging takes 30% less time.
Juggernaut Junior Juggernaut Junior Uncommon 600 After jump From the start Spawn a heavy drone that rams into targets.
Kill Streak Kill Streak Rare 1000 Passive From the start Killing an enemy gives you a 25% damage bonus for 2.5 seconds. Killing another enemy restarts the timer.
Last Hope Last Hope Rare 1100 Passive Achievement Glitched again or won runs Fires a huge blast and heals you when you're about to die. One time use.
Leaky Cohesion Leaky Cohesion Uncommon 600 Passive Achievement Snake Charmer or won runs Taking damage creates a destructive trail behind you.
Lightning Charge Lightning Charge
New in v2.0
Rare 900 Passive From the start Thrown objects shock nearby enemies on impact.
Lines of Mines Lines of Mines
New in v2.0
Uncommon 700 Passive From the start Drop mines behind you while boosting.
Loaded Tokens Loaded Tokens Rare 900 Passive Won runs Deal 3% extra damage for each Glitch Token you have.
Long Dodge Long Dodge Basic 300 Passive From the start Extends your dodge range.
Machinegun Nest Machinegun Nest
New in v2.0
Uncommon 700 Passive From the start Firing special attack creates a zone that boosts your fire rate by 50%.
Mayhem Multiplier Mayhem Multiplier Basic 300 Passive Won runs Grabbed weapons and traps deal 50% more damage.
Minion Master Minion Master
New in v2.0
Rare 900 Passive From the start Up to 2 minions gain +30% fire rate and +30% HP.
Minion Multiplication Minion Multiplication Rare 900 Passive From the start Reviving a minion spawns a copy for 6s.
Missile Factory Missile Factory
New in v2.0
Rare 900 After dodge From the start Dodging converts nearby objects into friendly missiles.
Missile Morph Missile Morph Uncommon 700 Passive Achievement Shadow Hunter or won runs Thrown objects split into 2 missiles.
Missile Multiplication Missile Multiplication Uncommon 600 Passive From the start Grabbing a missile generates 3 additional missiles.
Missile Spray Missile Spray Uncommon 700 On enemy wave From the start Launch a few missiles on each enemy wave.
Necessary Sacrifice Necessary Sacrifice Rare 1000 Passive Achievement Glitch in the System or won runs Destroying a crate causes a very big explosion.
Orbiting Stun Orbiting Stun Uncommon 700 Passive From the start An orb orbits you, stunning and damaging enemies.
Peak Performance Peak Performance Rare 1000 Passive Won runs Gain 20% damage when above 90% or below 10% health.
Perfect Payout Perfect Payout Legendary 1200 Passive Achievement It wasn't that hard or won runs Gain 2 shards for clearing a room without taking damage. Chance to double each room.
Pitch and Patch Pitch and Patch Uncommon 700 Passive Won runs In each room, get a chance to gain health or shards when a throw kills the marked enemy.
Poison Dodge Poison Dodge Rare 1000 On dodge From the start Leave a small poison cloud when dodging.
Profitable Power Profitable Power Rare 1000 Passive From the start Add 10% bonus damage per 500 shards held.
Pushy Persuasion Pushy Persuasion Uncommon 700 Passive Won runs Fling enemies away at dangerous speeds when you rip a part off.
Quick evasion Quick evasion Basic 300 Passive From the start Get a speed and acceleration boost when entering a new room or encountering a new wave of enemies.
Quick Fix Quick Fix Rare 1000 Passive From the start Always get refilled to at least 15% of max health after room clear.
Radiant Fury Radiant Fury Uncommon 700 Passive Won runs Weapons do increased damage when below half of maximum health.
Raging Bull Raging Bull Uncommon 700 On damage taken From the start When player takes damage, get a stackable 25% damage bonus for a short duration.
Railgun Minion Railgun Minion Uncommon 700 After jump Won runs Spawn a railgun-firing ally when entering a sector.
Ramming Speed Ramming Speed Rare 1000 Passive Achievement Light's Out or won runs Smash enemies in your path while using boost.
Rapid Recovery Rapid Recovery Uncommon 700 Passive Won runs Chance of spawning a heal pickup on clearing a room.
Reprogram Missiles Reprogram Missiles Basic 400 On enemy missile nearby From the start Nearby enemy missiles turn friendly.
Revenge Revenge Uncommon 700 Passive Won runs Quickly killing an enemy that damaged you gains 96 shards.
Rocket Ranger Rocket Ranger Uncommon 600 After jump From the start Spawn a rocket-launching drone for heavy support.
Shard Shield Shard Shield Uncommon 700 Passive Won runs Reduces incoming damage by up to 3 hit points. Removes 100 shards per hit point reduced.
Shield Guardian Shield Guardian Rare 900 Passive Won runs Shield your minions periodically.
Shield Overload Shield Overload Uncommon 600 Passive From the start Friendly shields become overloaded and explode violently when hit.
Shockingly Close Shockingly Close Uncommon 700 Passive From the start Triggers a big shockwave when colliding with enemies.
Shrapnel Burst Shrapnel Burst Uncommon 700 Passive Won runs Destroying objects creates an explosion of piercing shrapnel.
Side Stabber Side Stabber Rare 1000 Passive From the start Inflict backstab damage when hitting enemies from the side.
Soft Spotter Soft Spotter Uncommon 700 Passive Achievement Behemoth Bane or won runs Add 30% bonus damage to enemies that are shocked, stunned or at low health.
Sonic Boom Sonic Boom Legendary 1300 Passive Achievement Instant Transmission or won runs Your boost breaks through the Space Sound Barrier and creates damaging waves.
Static Field Static Field Rare 1000 Passive From the start Regularly deals damage to a nearby enemy.
Stunning Entrance Stunning Entrance Uncommon 600 Passive From the start All enemies are stunned for 2 seconds when entering a combat room or a new wave.
System Shock System Shock Uncommon 700 On damage taken Won runs Taking damage stuns all enemies in sector for 2 second.
Systems Override Systems Override Rare 1000 Passive Achievement Wrestling or won runs Throwing an enemy turns it into weak drone.
Target Acquired Target Acquired Uncommon 700 After jump Won runs Spawn a beam-firing ally when entering a sector.
Throw Backstab Throw Backstab Uncommon 700 Passive Won runs Thrown objects can now also backstab enemies.
Uno Reverse Card Uno Reverse Card Rare 1000 Passive Achievement Royal Exterminator or won runs Unleash a damaging shockwave when hit.
Void Prospector Void Prospector Uncommon 800 After jump From the start Receive some shards when jumping into an enemy sector.
Vortex Dodge Vortex Dodge Uncommon 700 On dodge Won runs Create a Vortex while dodging, pulling enemies towards you and doing light damage.
Wrestling Strike Wrestling Strike Uncommon 700 Passive Won runs Dodge against the boundaries of the room to return with an explosive blast.

Corruptions[edit]

Corruptions are negative powers. You take them in corruption rooms for rewards, or pay with them in corrupted shops. They clear after a number of rooms or kills. Full details: Corruptions.

Corruption Effect Clears after
Armor Erosion Armor Erosion Take 20-40% extra damage. 8-15 rooms
Corrupted Cohesion Corrupted Cohesion All heal pickups heal for 50% less. 8-15 rooms
Gravity Glitch Gravity Glitch Throw does 15-30% less damage. 18-31 kills
Handle with Care Handle with Care All crates only have 1 health point. 8-15 rooms
Integrity Loss Integrity Loss Lose 20% max HP. 18-31 kills
Motion Dampener Motion Dampener Move 8-20% slower. 8-15 rooms
Shard Leech Shard Leech Lose 64 shards on being hit. 18-31 kills
Shorter Dodge Shorter Dodge Less dodge distance. 18-31 kills
Supply Sabotage Supply Sabotage Crates are way more likely to contain traps. 14-19 rooms
Trade Malfunction Trade Malfunction Shop prices are 25% higher. 18-31 kills
Weapon Degradation Weapon Degradation Weapon does 10-20% less damage. 18-31 kills

Upgrade Protocol bonus powers[edit]

Collecting Upgrade Protocols of one family during a run grants that family's bonus power: the 3rd one gives the Basic level and the 6th one the Upgraded level.

Bonus power UP family Basic Upgraded
Weapon Upgrade Weapon Upgrade Destruction Upgrade current weapon. Final weapon upgrade!
Special Charge Rate Special Charge Rate Resistance Improve special attack charge rate. Improve special attack charge rate even more!
Dodge Mastery Dodge Mastery Evasion Add a second dodge. Add a triple dodge.
Powerful Grav Gun Powerful Grav Gun Gravity Increase in Grabbable mass (Medium Objects). Increase in Grabbable mass (Big Objects).

Temporary sector boosts[edit]

The game files also list 4 temporary boosts (Backstab Boost, Damage Boost, Speed Boost and Throw Boost). They have no description and no effect values, and no room in the current levels spawns them, so they are not part of the game right now.

See also[edit]