Powers
Powers are abilities you collect during a run in Galactic Glitch. They add effects such as drones, shockwaves, shields or bonus damage. The game has 97 run powers, 11 corruptions and 4 bonus powers from Upgrade Protocols.
How powers work[edit]
Levels[edit]
Every run power has three levels: Basic, Upgraded and Glitched. The first upgrade costs 1 to 4 Glitch Tokens, depending on the power, and the second upgrade costs one token more. In the power popup the game shows Upgraded numbers in yellow and Glitched numbers in magenta.
In Infinity's Edge every power except corruptions is Quantum: it uses the Glitched text and values and cannot be upgraded. Swapping a Quantum power out destroys it and drops Glitch Charges instead.
Rarity and price[edit]
Run powers come in four rarities: Basic (17), Uncommon (47), Rare (25) and Legendary (8). Base shop prices range from 300 to 1300 shards.
Activation[edit]
The power popup shows an activation type: After dodge, After jump, On damage taken, On dodge, On enemy missile nearby, On enemy wave, On grav gun grab, On grav gun use and Passive. Many powers with their own trigger, for example on boost, on room clear or on taking damage, are shown as Passive.
Unlocking[edit]
47 run powers are unlocked from the start. The other 50 are locked. 16 of them unlock when you earn a Steam achievement; the Unlock column below names it. Every won run unlocks at least two locked powers in total: powers unlocked by achievements during that run count toward the two, and the rest come from a fixed list, in order. The achievement powers sit at the end of that list.
Some powers are only offered while you own a related power, and some only after you have unlocked the Boost ability or the tear off ability. The single power pages list these rules.
Run powers[edit]
All 97 powers of the run power pool. Click a column header to sort. New in version 2.0: Cohesion Collector, Dark Bargain, Fiery Wrath, Friendly Firing, Lightning Charge, Lines of Mines, Machinegun Nest, Minion Master and Missile Factory.
| Power | Rarity | Price | Activation | Unlock | Basic effect | |
|---|---|---|---|---|---|---|
| Alley-oop | Basic | 300 | Passive | Won runs | Catching bounced objects keeps their bounce bonus and increases it another 100%. | |
| Backstabber | Rare | 1000 | Passive | From the start | Inflict double backstab damage. | |
| Bargaining Skills | Basic | 400 | Passive | From the start | Get reduced shop prices. | |
| Battle Scars | Uncommon | 700 | Passive | Won runs | For every 4 damage taken, gain +1% permanent damage. | |
| Bedlam | Basic | 400 | Passive | From the start | Enemies do 75% extra damage to each other. | |
| Berserk Frenzy | Uncommon | 450 | On damage taken | From the start | Gain 100% damage for 3 seconds after taking damage, but take 30% more damage while active. | |
| Boost Bomb | Rare | 900 | Passive | From the start | Charge energy while boosting. Release to explode. | |
| Booster Burnout | Rare | 1000 | Passive | From the start | Leave a fiery trail while using boost. | |
| Brutal Breakdown | Uncommon | 700 | Passive | Won runs | Ripping enemy parts triggers an expanding shockwave. | |
| Bullet Ballet | Uncommon | 600 | Passive | Won runs | Fire bullets in all directions while boosting. | |
| Bullet Storm | Uncommon | 700 | After jump | From the start | Spawn a gatling drone with high damage and fire rate. | |
| Carrier Command | Legendary | 1300 | After jump | From the start | Spawn a carrier unit that releases mini-drones. | |
| Charged Shot | Basic | 400 | After dodge | Won runs | Do 50% more damage on the shot after dodging. | |
| Clear Recovery | Uncommon | 700 | Passive | Won runs | Regain 20% of the cohesion lost in a room when it's cleared. | |
| Cloaking Device | Rare | 1000 | On enemy wave | Achievement Identity Crisis or won runs | Become undetectable when new enemies appear. | |
| Cohesion Boost | Uncommon | 700 | Passive | Achievement Beam that! or won runs | Heal Pickups give 50% more health. | |
| Cohesion Collector New in v2.0 |
Legendary | 1200 | Passive | Won runs | Gain 5 max health immediately, and 5 more on entering each new level. | |
| Crate And Fake | Basic | 300 | On dodge | Achievement Upgrade Initiate or won runs | Dodging spawns a small empty crate. | |
| Crate Collector | Uncommon | 700 | Passive | From the start | Double the chance of Crates spawning. | |
| Crate Guardian | Basic | 400 | Passive | Won runs | Being close to crates generates shielding for both of you. | |
| Crunchy Targets | Uncommon | 700 | Passive | From the start | Throw damage makes enemies vulnerable to other damages. | |
| Dark Bargain New in v2.0 |
Rare | 1000 | Passive | Won runs | Heal pickups permanently increase damage by 1% per healed point instead of healing. | |
| Dark Maelstrom | Legendary | 900 | Passive | Won runs | Thrown objects spawn a damaging vortex on impact. | |
| Dash Slash | Uncommon | 700 | Passive | Won runs | Deal 40 damage to enemies while dodging. | |
| Deployable Shield | Basic | 300 | Passive | From the start | Throw an object to generate a friendly shield on it. | |
| Dicey Disposition | Uncommon | 700 | Passive | Won runs | Gain 150% extra shards. But you also lose one quarter of shards on taking damage. | |
| Distant Destruction | Basic | 400 | Passive | From the start | Rip parts off enemies from a comfortable distance. | |
| Evasive Fire | Rare | 1000 | After dodge | From the start | Chance to spawn a missile when dodging. | |
| Explosiveproof | Basic | 400 | Passive | Won runs | Take 30% less damage from explosions. | |
| Fatal Farewell | Uncommon | 700 | Passive | Achievement Explosives Expert or won runs | Leaves enemies an explosive present when you rip a part off. | |
| Fickle Frenzy | Uncommon | 800 | Passive | Won runs | Increases damage by 15%. Disabled until next room after receiving damage. | |
| Fiery Wrath New in v2.0 |
Rare | 900 | On damage taken | From the start | Taking damage creates a fire aura for 3s. | |
| Fireball | Legendary | 1300 | Passive | From the start | Thrown objects create a fireball on impact. | |
| First Impression | Basic | 400 | On enemy wave | Won runs | First shot after new enemies appear creates a shockwave. | |
| Friendly Firing New in v2.0 |
Uncommon | 600 | Passive | From the start | Grabbed minions fire 6x faster for 3s, then are destroyed. | |
| Grav Shield | Legendary | 1000 | On grav gun grab | From the start | Get a shield while holding an object. | |
| Grav Shocker | Uncommon | 700 | On grav gun use | Won runs | Thrown objects shock enemies. | |
| Grav Splitter | Basic | 300 | Passive | From the start | Holding an object fires a constant stream of tiny shards from it. | |
| Guns Akimbo | Uncommon | 600 | On enemy wave | From the start | Deal +50% damage for 5 seconds when new enemies appear. | |
| Hardened Hull | Basic | 400 | Passive | Won runs | Take 30% less damage from collisions. | |
| Helping Hand | Uncommon | 700 | After jump | From the start | Spawn a friendly drone after entering a new sector. | |
| Hurricane | Legendary | 1300 | After dodge | Achievement Back to the portal or won runs | Create a shockwave after dodging, dealing damage to enemies. | |
| Hurt Me Plenty | Uncommon | 700 | Passive | From the start | For every 4 damage taken, gain 32 shards. | |
| Instable Cohesion | Basic | 400 | On damage taken | From the start | Taking damage creates multiple explosive cohesion bombs. | |
| Instant Transmission | Uncommon | 700 | Passive | Achievement A good start or won runs | Dodging takes 30% less time. | |
| Juggernaut Junior | Uncommon | 600 | After jump | From the start | Spawn a heavy drone that rams into targets. | |
| Kill Streak | Rare | 1000 | Passive | From the start | Killing an enemy gives you a 25% damage bonus for 2.5 seconds. Killing another enemy restarts the timer. | |
| Last Hope | Rare | 1100 | Passive | Achievement Glitched again or won runs | Fires a huge blast and heals you when you're about to die. One time use. | |
| Leaky Cohesion | Uncommon | 600 | Passive | Achievement Snake Charmer or won runs | Taking damage creates a destructive trail behind you. | |
| Lightning Charge New in v2.0 |
Rare | 900 | Passive | From the start | Thrown objects shock nearby enemies on impact. | |
| Lines of Mines New in v2.0 |
Uncommon | 700 | Passive | From the start | Drop mines behind you while boosting. | |
| Loaded Tokens | Rare | 900 | Passive | Won runs | Deal 3% extra damage for each Glitch Token you have. | |
| Long Dodge | Basic | 300 | Passive | From the start | Extends your dodge range. | |
| Machinegun Nest New in v2.0 |
Uncommon | 700 | Passive | From the start | Firing special attack creates a zone that boosts your fire rate by 50%. | |
| Mayhem Multiplier | Basic | 300 | Passive | Won runs | Grabbed weapons and traps deal 50% more damage. | |
| Minion Master New in v2.0 |
Rare | 900 | Passive | From the start | Up to 2 minions gain +30% fire rate and +30% HP. | |
| Minion Multiplication | Rare | 900 | Passive | From the start | Reviving a minion spawns a copy for 6s. | |
| Missile Factory New in v2.0 |
Rare | 900 | After dodge | From the start | Dodging converts nearby objects into friendly missiles. | |
| Missile Morph | Uncommon | 700 | Passive | Achievement Shadow Hunter or won runs | Thrown objects split into 2 missiles. | |
| Missile Multiplication | Uncommon | 600 | Passive | From the start | Grabbing a missile generates 3 additional missiles. | |
| Missile Spray | Uncommon | 700 | On enemy wave | From the start | Launch a few missiles on each enemy wave. | |
| Necessary Sacrifice | Rare | 1000 | Passive | Achievement Glitch in the System or won runs | Destroying a crate causes a very big explosion. | |
| Orbiting Stun | Uncommon | 700 | Passive | From the start | An orb orbits you, stunning and damaging enemies. | |
| Peak Performance | Rare | 1000 | Passive | Won runs | Gain 20% damage when above 90% or below 10% health. | |
| Perfect Payout | Legendary | 1200 | Passive | Achievement It wasn't that hard or won runs | Gain 2 shards for clearing a room without taking damage. Chance to double each room. | |
| Pitch and Patch | Uncommon | 700 | Passive | Won runs | In each room, get a chance to gain health or shards when a throw kills the marked enemy. | |
| Poison Dodge | Rare | 1000 | On dodge | From the start | Leave a small poison cloud when dodging. | |
| Profitable Power | Rare | 1000 | Passive | From the start | Add 10% bonus damage per 500 shards held. | |
| Pushy Persuasion | Uncommon | 700 | Passive | Won runs | Fling enemies away at dangerous speeds when you rip a part off. | |
| Quick evasion | Basic | 300 | Passive | From the start | Get a speed and acceleration boost when entering a new room or encountering a new wave of enemies. | |
| Quick Fix | Rare | 1000 | Passive | From the start | Always get refilled to at least 15% of max health after room clear. | |
| Radiant Fury | Uncommon | 700 | Passive | Won runs | Weapons do increased damage when below half of maximum health. | |
| Raging Bull | Uncommon | 700 | On damage taken | From the start | When player takes damage, get a stackable 25% damage bonus for a short duration. | |
| Railgun Minion | Uncommon | 700 | After jump | Won runs | Spawn a railgun-firing ally when entering a sector. | |
| Ramming Speed | Rare | 1000 | Passive | Achievement Light's Out or won runs | Smash enemies in your path while using boost. | |
| Rapid Recovery | Uncommon | 700 | Passive | Won runs | Chance of spawning a heal pickup on clearing a room. | |
| Reprogram Missiles | Basic | 400 | On enemy missile nearby | From the start | Nearby enemy missiles turn friendly. | |
| Revenge | Uncommon | 700 | Passive | Won runs | Quickly killing an enemy that damaged you gains 96 shards. | |
| Rocket Ranger | Uncommon | 600 | After jump | From the start | Spawn a rocket-launching drone for heavy support. | |
| Shard Shield | Uncommon | 700 | Passive | Won runs | Reduces incoming damage by up to 3 hit points. Removes 100 shards per hit point reduced. | |
| Shield Guardian | Rare | 900 | Passive | Won runs | Shield your minions periodically. | |
| Shield Overload | Uncommon | 600 | Passive | From the start | Friendly shields become overloaded and explode violently when hit. | |
| Shockingly Close | Uncommon | 700 | Passive | From the start | Triggers a big shockwave when colliding with enemies. | |
| Shrapnel Burst | Uncommon | 700 | Passive | Won runs | Destroying objects creates an explosion of piercing shrapnel. | |
| Side Stabber | Rare | 1000 | Passive | From the start | Inflict backstab damage when hitting enemies from the side. | |
| Soft Spotter | Uncommon | 700 | Passive | Achievement Behemoth Bane or won runs | Add 30% bonus damage to enemies that are shocked, stunned or at low health. | |
| Sonic Boom | Legendary | 1300 | Passive | Achievement Instant Transmission or won runs | Your boost breaks through the Space Sound Barrier and creates damaging waves. | |
| Static Field | Rare | 1000 | Passive | From the start | Regularly deals damage to a nearby enemy. | |
| Stunning Entrance | Uncommon | 600 | Passive | From the start | All enemies are stunned for 2 seconds when entering a combat room or a new wave. | |
| System Shock | Uncommon | 700 | On damage taken | Won runs | Taking damage stuns all enemies in sector for 2 second. | |
| Systems Override | Rare | 1000 | Passive | Achievement Wrestling or won runs | Throwing an enemy turns it into weak drone. | |
| Target Acquired | Uncommon | 700 | After jump | Won runs | Spawn a beam-firing ally when entering a sector. | |
| Throw Backstab | Uncommon | 700 | Passive | Won runs | Thrown objects can now also backstab enemies. | |
| Uno Reverse Card | Rare | 1000 | Passive | Achievement Royal Exterminator or won runs | Unleash a damaging shockwave when hit. | |
| Void Prospector | Uncommon | 800 | After jump | From the start | Receive some shards when jumping into an enemy sector. | |
| Vortex Dodge | Uncommon | 700 | On dodge | Won runs | Create a Vortex while dodging, pulling enemies towards you and doing light damage. | |
| Wrestling Strike | Uncommon | 700 | Passive | Won runs | Dodge against the boundaries of the room to return with an explosive blast. |
Corruptions[edit]
Corruptions are negative powers. You take them in corruption rooms for rewards, or pay with them in corrupted shops. They clear after a number of rooms or kills. Full details: Corruptions.
| Corruption | Effect | Clears after | |
|---|---|---|---|
| Armor Erosion | Take 20-40% extra damage. | 8-15 rooms | |
| Corrupted Cohesion | All heal pickups heal for 50% less. | 8-15 rooms | |
| Gravity Glitch | Throw does 15-30% less damage. | 18-31 kills | |
| Handle with Care | All crates only have 1 health point. | 8-15 rooms | |
| Integrity Loss | Lose 20% max HP. | 18-31 kills | |
| Motion Dampener | Move 8-20% slower. | 8-15 rooms | |
| Shard Leech | Lose 64 shards on being hit. | 18-31 kills | |
| Shorter Dodge | Less dodge distance. | 18-31 kills | |
| Supply Sabotage | Crates are way more likely to contain traps. | 14-19 rooms | |
| Trade Malfunction | Shop prices are 25% higher. | 18-31 kills | |
| Weapon Degradation | Weapon does 10-20% less damage. | 18-31 kills |
Upgrade Protocol bonus powers[edit]
Collecting Upgrade Protocols of one family during a run grants that family's bonus power: the 3rd one gives the Basic level and the 6th one the Upgraded level.
| Bonus power | UP family | Basic | Upgraded | |
|---|---|---|---|---|
| Weapon Upgrade | Destruction | Upgrade current weapon. | Final weapon upgrade! | |
| Special Charge Rate | Resistance | Improve special attack charge rate. | Improve special attack charge rate even more! | |
| Dodge Mastery | Evasion | Add a second dodge. | Add a triple dodge. | |
| Powerful Grav Gun | Gravity | Increase in Grabbable mass (Medium Objects). | Increase in Grabbable mass (Big Objects). |
Temporary sector boosts[edit]
The game files also list 4 temporary boosts (Backstab Boost, Damage Boost, Speed Boost and Throw Boost). They have no description and no effect values, and no room in the current levels spawns them, so they are not part of the game right now.
See also[edit]
| Galactic Glitch Wiki | |
|---|---|
| Gameplay | Powers • Prototypes • Weapons • Bosses • UPs • Corruptions |
| World & Guides | Enemies • Pickups • Characters • Locations • The Hub • Builds |