Corruptions

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Corruptions (in game: Corrupted power) are negative powers in Galactic Glitch. Each one weakens you until it clears after a number of rooms or kills. You take them on purpose to get rewards. The game has 11 corruptions.

How to get corruptions[edit]

  • Corruption rooms offer a choice of 2 corrupted powers (the hub upgrade Corruption Selection adds more; it does not apply in Infinity's Edge). After you take one, the room either drops 2 random rewards (shards, a heal pickup, a Glitch Token or a Glitch Charge) and offers a new choice of corrupted powers, or it gives a big reward: an Upgrade Protocol selection or a selection of Rare and Legendary powers. The chance of the big reward starts at 0% and goes up by 20 points with each corruption you take in a row. The big reward ends the chain.
  • Corrupted shops sell items for corruptions instead of shards: buying an item gives you as many random corruptions as its price. Each item has a 50% chance to cost max health instead (2 max HP for each corruption of its price). Resistance Upgrade Protocols always cost corruptions, and Corrupted Upgrade Protocols are free.
  • Some Run Challenges start you with permanent corruptions (list below).

You never get a corruption you already have.

Clearing[edit]

Each corruption shows a counter. It clears after you clear a number of rooms or kill a number of enemies, as listed below. The count is the base value: the Corrupted Upgrade Protocol Corrupted Bond makes corruptions last 1.5 times as long. Permanent corruptions from a Run Challenge never clear.

Corruptions cannot be upgraded or sacrificed. In Infinity's Edge they stay at their normal level and do not become Quantum.

All corruptions[edit]

Ranges like 20-40% mean the game rolls the exact value once when you get the corruption. The clear count can be rolled the same way.

Corruption Effect Clears after
Armor Erosion Armor Erosion Take 20-40% extra damage. 8-15 rooms cleared
Corrupted Cohesion Corrupted Cohesion All heal pickups heal for 50% less. 8-15 rooms cleared
Gravity Glitch Gravity Glitch Throw does 15-30% less damage. 18-31 enemies killed
Handle with Care Handle with Care All crates only have 1 health point. 8-15 rooms cleared
Integrity Loss Integrity Loss Lose 20% max HP. 18-31 enemies killed
Motion Dampener Motion Dampener Move 8-20% slower. 8-15 rooms cleared
Shard Leech Shard Leech Lose 64 shards on being hit. 18-31 enemies killed
Shorter Dodge Shorter Dodge Less dodge distance. 18-31 enemies killed
Supply Sabotage Supply Sabotage Crates are way more likely to contain traps. 14-19 rooms cleared
Trade Malfunction Trade Malfunction Shop prices are 25% higher. 18-31 enemies killed
Weapon Degradation Weapon Degradation Weapon does 10-20% less damage. 18-31 enemies killed

Permanent corruptions in Run Challenges[edit]

These Run Challenges give you corruptions that last the whole run. Corruptions with a random value use the middle of their range there.

See also[edit]