Holo Slicer
| Holo Slicer | |
|---|---|
| |
| Damage | 48 / 74 / 106 |
| Fire rate | Continuous |
| Range | Medium |
| Special attack | |
| How to get | Blueprint in Infinity's Edge, then bought in the hub |
| Blueprint from | Any room enemy in IE |
| Hub price | 450 Orbs |
| Requires | Infinity's Edge (beat Serenity, BO-5) |
| Added in | v2.0 |
Holo Slicer is a main weapon in Galactic Glitch. Its special attack is Electromagnetic Pulse. It was added in v2.0, and its blueprint drops only in Infinity's Edge.
Stats[edit]
In-game description: "Cutting edge technology. Literally."
| Level | Damage | Fire rate | Range | Area radius |
|---|---|---|---|---|
| 1 | 48 | Continuous | Medium (6) | 1 |
| 2 | 74 | Continuous | Medium (6) | 1.25 |
| 3 | 106 | Continuous | Medium (6) | 1.5 |
Damage is the number of the in-game weapon pop-up (damage per second). A level 2 weapon has tier II and a level 3 weapon tier III, and each tier above I multiplies damage by 1.15, so the table shows each level at its tier. Fire rate is attacks per second while you hold fire. Bonuses from powers and Upgrade Protocols are not included; see Levels and tiers.
Special attack[edit]
Electromagnetic Pulse: "Releases a massive EMP. Does what you think it does."
| Level | Name | Damage | Range | Energy cost |
|---|---|---|---|---|
| 1 | Electromagnetic Pulse | 40-120 | Medium (4) | 100 per shot |
| 2 | Electromagnetic Pulse | 46-138 | Medium (4) | 100 per shot |
| 3 | Electromagnetic Pulse | 53-159 | Medium (4) | 100 per shot |
The special attack keeps its range and energy cost at all three levels. Its damage grows with the main weapon's tier.
How to get[edit]
- The blueprint drops only in Infinity's Edge. Only enemies in normal combat rooms can drop it; rooms near the entrance, Challenge Rooms and boss fights never do.
- The 8 Infinity's Edge blueprints drop in a fixed order. Holo Slicer is number 3 of 8.
- Each kill has a 2% chance at depth 1, rising to 9% at depth 15. At most one blueprint drops per run.
- With the blueprint found, buy the weapon in the hub weapon room for 450 Orbs.
Notes[edit]
- The pop-up number (48 / 74 / 106) comes from the pull effect. Against enemies it deals 12 / 15 / 20 damage per tick before the tier bonus, one tick every 0.25 / 0.23 / 0.22 seconds.
