Kinetic Pulse
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| Kinetic Pulse | |
|---|---|
| |
| Damage | 24 / 37 / 61 |
| Fire rate | 3.3 / 4.3 / 4.9 per second |
| Range | Medium |
| Special attack | |
| Starting weapon | Yes (default weapon) |
| How to get | Equipped from the start
|
Kinetic Pulse is a main weapon in Galactic Glitch. Its special attack is Charged Core Gun. It is the starting weapon.
Stats[edit]
In-game description: "A very basic weapon, but gets the job done."
| Level | Damage | Fire rate | Range |
|---|---|---|---|
| 1 | 24 | 3.3/s | Medium (5) |
| 2 | 37 | 4.3/s | Medium (5.5) |
| 3 | 61 | 4.9/s | Medium (6) |
Damage is the number of the in-game weapon pop-up (damage per second). A level 2 weapon has tier II and a level 3 weapon tier III, and each tier above I multiplies damage by 1.15, so the table shows each level at its tier. Fire rate is attacks per second while you hold fire. Bonuses from powers and Upgrade Protocols are not included; see Levels and tiers.
Special attack[edit]
Charged Core Gun: "Your run-of-the-mill charged Dark Matter gun."
| Level | Name | Damage | Range | Energy cost |
|---|---|---|---|---|
| 1 | Charged Core Gun | 31-56 | Long (10) | 50 to 100 (charged) |
| 2 | Charged Core Gun | 36-64 | Long (10) | 50 to 100 (charged) |
| 3 | Charged Core Gun | 41-74 | Long (10) | 50 to 100 (charged) |
The special attack keeps its range and energy cost at all three levels. Its damage grows with the main weapon's tier.
How to get[edit]
- Equipped from the start. A run starts with the weapon you equip in the hub; Kinetic Pulse is the default.
- A Run Challenge gives you its own weapon instead.
