Quantum Powers
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Quantum is the power level used in Infinity's Edge. In an IE run every power you get is a Quantum Power. Corruptions are the exception: they stay normal corruptions.
The power popup shows the level in the subtitle, for example "Uncommon (Quantum) - On damage taken".
Rules[edit]
- Glitched values: a Quantum Power shows the Glitched description and uses the Glitched numbers of that power. See Powers for the Basic, Upgraded and Glitched levels.
- No upgrades: Quantum Powers cannot be upgraded any further.
- Destroyed when swapped or sacrificed: the game warns you with "Warning: Quantum powers are destroyed when swapped or sacrificed!"
- When you swap a Quantum Power out, it does not drop as a pickup. You get 2 or 3 Glitch Charges instead.
- Quantum Powers cannot be salvaged for shards.
- Achievements: Steam achievements unlock for having 5 and 10 Quantum Powers equipped.
Quantum effects of all powers[edit]
This table lists the Quantum text of all 97 powers that can appear in a run. Numbers are base values for a player with no other bonuses.
| Power | Trigger | Rarity | Quantum effect |
|---|---|---|---|
| Passive | Basic | Catching bounced objects keeps their bounce bonus and increases it another 400%. | |
| Passive | Rare | Inflict quadruple backstab damage. | |
| Passive | Basic | Get half shop prices. | |
| Passive | Uncommon | For every 8 damage taken, gain +3% permanent damage. | |
| Passive | Basic | Enemies do 200% extra damage to each other. | |
| On damage taken | Uncommon | Gain 200% damage for 5 seconds after taking damage, but take 20% more damage while active. | |
| Passive | Rare | Charge energy while boosting. Release for a massive explosion. | |
| Passive | Rare | Leave a quantum flame trail while using boost. | |
| Passive | Uncommon | Ripping enemy parts triggers a devastating shockwave. | |
| Passive | Uncommon | Fire glitched bullets in all directions while boosting. | |
| After jump | Uncommon | Spawn a powerful gatling drone with extreme fire rate. | |
| After jump | Legendary | Spawn a powerful carrier that releases mini-drones. | |
| After dodge | Basic | Do 200% more damage on the shot after dodging. | |
| Passive | Uncommon | Regain 50% of the cohesion lost in a room when it's cleared. | |
| On enemy wave | Rare | Become undetectable when new enemies appear. Generates a huge damaging pulse when deactivating cloak. | |
| Passive | Uncommon | Heal Pickups give 100% more health. | |
| Passive | Legendary | Gain 15 max health immediately, and 15 more on entering each new level. | |
| On dodge | Basic | Dodging spawns three small empty crates, and has a good chance to spawning another. | |
| Passive | Uncommon | Quadruple the chance of crates spawning and 50% chance of spawning another one. | |
| Passive | Basic | Being close to crates generates very powerful shielding for both of you. | |
| Passive | Uncommon | Throw damage makes enemies more vulnerable for an even longer time. | |
| Passive | Rare | Heal pickups permanently increase damage by 3% per healed point instead of healing. | |
| Passive | Legendary | Thrown objects spawn a massive, lingering vortex on impact. | |
| Passive | Uncommon | Deal 100 damage to enemies with a massive arc while dodging. | |
| Passive | Basic | Throw an object to generate a even stronger friendly shield on it. | |
| Passive | Uncommon | Gain 250% extra shards. But you also lose one quarter of shards on taking damage. | |
| Passive | Basic | Rip parts off enemies from an even more comfortable distance. | |
| After dodge | Rare | Chance to spawn lots of powerful missiles when dodging. | |
| Passive | Basic | Take 90% less damage from explosions. | |
| Passive | Uncommon | Leaves enemies a much stronger explosive present when you rip a part off. | |
| Passive | Uncommon | Increases damage by 60%. Disabled until next room after receiving damage. | |
| On damage taken | Rare | Taking damage creates an enormous fire aura for 8s. | |
| Passive | Legendary | Thrown objects create an enormous fireball on impact. | |
| On enemy wave | Basic | First shot after new enemies appear creates a huge shockwave. | |
| Passive | Uncommon | Grabbed minions fire 12x faster for 5s, then are destroyed. | |
| On grav gun grab | Legendary | Get a stable shield, and create a shockwave when grabbing. | |
| On grav gun use | Uncommon | Thrown objects create a huge shockwave when hitting enemies. | |
| Passive | Basic | Holding an object fires a constant stream of powerful shards from it. | |
| On enemy wave | Uncommon | Deal +200% damage for 5 seconds when new enemies appear. | |
| Passive | Basic | Take 90% less damage from collisions. | |
| After jump | Uncommon | Spawn a powerful drone after entering a new sector. | |
| After dodge | Legendary | Create an enormous shockwave dealing crazy damage. | |
| Passive | Uncommon | For every 8 damage taken, gain 128 shards. | |
| On damage taken | Basic | Taking damage creates lots of highly explosive cohesion bombs. | |
| Passive | Uncommon | Dodging takes 60% less time. | |
| After jump | Uncommon | Spawn a powerful ramming drone that demolishes targets. | |
| Passive | Rare | Killing an enemy gives you a 50% damage bonus for 4 seconds. Killing another enemy restarts the timer. | |
| Passive | Rare | Fires a huge blast and heals you when you're about to die. Three time use. | |
| Passive | Uncommon | Taking damage creates a large and highly destructive trail behind you. | |
| Passive | Rare | Thrown objects continuously shock enemies while held and on impact. | |
| Passive | Uncommon | Drop devastating mines behind you while boosting. | |
| Passive | Rare | Deal 7% extra damage for each Glitch Token you have. | |
| Passive | Basic | Extends your dodge range massively. | |
| Passive | Uncommon | Firing special attack creates a huge zone that doubles your fire rate. | |
| Passive | Basic | Grabbed weapons and traps deal 100% more damage. | |
| Passive | Rare | All minions gain +60% fire rate and +60% HP. | |
| Passive | Rare | Reviving a minion spawns a copy for 12s. 100% for two, 50% for three. | |
| After dodge | Rare | Dodging converts nearby objects into devastating missiles. | |
| Passive | Uncommon | Thrown objects split into 5 missiles. | |
| Passive | Uncommon | Grabbing a missile generates 7 additional missiles. | |
| On enemy wave | Uncommon | Launch tons of powerful missiles on each enemy wave. | |
| Passive | Rare | Destroying a crate causes a crazy explosion. | |
| Passive | Uncommon | A rapid orb with extended reach orbits you, stunning and damaging enemies. | |
| Passive | Rare | Gain 40% damage when above 90% or below 10% health. | |
| Passive | Legendary | Gain 8 shards for clearing a room without taking damage. Even higher chance to double each room. | |
| Passive | Uncommon | In each room, get a high chance to gain health or even more shards when a throw kills the marked enemy. | |
| On dodge | Rare | Leave a huge poison cloud when dodging. | |
| Passive | Rare | Add 20% bonus damage per 500 shards held. | |
| Passive | Uncommon | Fling enemies away at forbiddenly dangerous speeds when you rip a part off. | |
| Passive | Basic | Get a way better speed and acceleration boost when entering a new room or encountering a new wave of enemies. | |
| Passive | Rare | Always get refilled to at least 25% of max health after room clear. | |
| Passive | Uncommon | Gain huge damage boost when below half of maximum health. | |
| On damage taken | Uncommon | When player takes damage, get a stackable 50% damage bonus for a longer duration. | |
| After jump | Uncommon | Spawn a powerful railgun-firing ally when entering a sector. | |
| Passive | Rare | Obliterate enemies in your path while using boost. | |
| Passive | Uncommon | Large chance of spawning a big heal pickup on clearing a room. | |
| On enemy missile nearby | Basic | Nearby enemy missiles turn friendly, and create lots of duplicates. | |
| Passive | Uncommon | Quickly killing an enemy that damaged you gains 384 shards. | |
| After jump | Uncommon | Spawn a powerful rocket drone for heavy support. | |
| Passive | Uncommon | Reduces incoming damage by up to 5 hit points. Removes 50 shards per hit point reduced. | |
| Passive | Rare | Shield your minions rapidly. | |
| Passive | Uncommon | Friendly shields become extremely overloaded and explode massively when hit. | |
| Passive | Uncommon | Triggers a very powerful shockwave when colliding with enemies. | |
| Passive | Uncommon | Destroying objects creates a huge explosion of piercing shrapnel. | |
| Passive | Rare | Inflict backstab damage when hitting enemies diagonally with wider angle. | |
| Passive | Uncommon | Add 100% bonus damage to enemies that are shocked, stunned or at low health. | |
| Passive | Legendary | Your boost breaks through the Space Sound Barrier and creates huge shockwaves. | |
| Passive | Rare | Regularly deals massive damage to a nearby enemy. | |
| Passive | Uncommon | All enemies are stunned for 2.5 seconds and take 50 damage when entering a combat room or a new wave. | |
| On damage taken | Uncommon | Taking damage stuns all enemies in sector for 3 seconds, and does 100 damage. | |
| Passive | Rare | Throwing an enemy turns it into an even stronger drone. | |
| After jump | Uncommon | Spawn a powerful beam-firing ally when entering a sector. | |
| Passive | Uncommon | Thrown objects backstab damages are doubled. | |
| Passive | Rare | Unleash a huge and even more damaging shockwave when hit. | |
| After jump | Uncommon | Receive even more shards, open crates, and do damage to enemies. | |
| On dodge | Uncommon | Create a Vortex while dodging, pulling enemies even stronger you and doing more damage. | |
| Passive | Uncommon | Dodge against the boundaries of the room to return with a huge explosive blast. |
See also[edit]
| Galactic Glitch Wiki | |
|---|---|
| Gameplay | Powers • Prototypes • Weapons • Bosses • UPs • Corruptions |
| World & Guides | Enemies • Pickups • Characters • Locations • The Hub • Builds |